Dynmap NeoForge 1.21.1 port
logic as timesliced full render, in order to handle cases where assumption that all chunks needed for incremental render are already resident (which can be false if player telepots, move quickly, multiple players are active, etc). |
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| colorschemes | ||
| src/main | ||
| web | ||
| .gitignore | ||
| build.xml | ||
| build_parameters.xml | ||
| configuration.txt | ||
| permissions.txt | ||
| pom.xml | ||