dynmap-neoforge/DynmapCore/src/main/resources
Robb Currall c1b90b9bd9 chore: run formatter tools against PHP code
Run formatting tools against the PHP source code to meet PSR12 standards

The tools used to format the code (for anyone interested in validating
the changes are:
* [PHP-CS-FIXER](https://github.com/FriendsOfPHP/PHP-CS-Fixer)
* [PHPCS](https://github.com/squizlabs/PHP_CodeSniffer/wiki/Fixing-Errors-Automatically)
2021-08-05 10:56:41 -04:00
..
extracted chore: run formatter tools against PHP code 2021-08-05 10:56:41 -04:00
markers Merge DynmapCoreAPI into common gradle build 2018-08-12 00:53:55 -05:00
templates Merge DynmapCoreAPI into common gradle build 2018-08-12 00:53:55 -05:00
texturepacks/standard Update texture resources for 1.17, add deepslate blocks for 1.17 2021-06-12 15:05:19 -05:00
char.png Update default player skin to new format, expect 64x64 2018-12-31 08:37:01 -06:00
core.yml Merge DynmapCoreAPI into common gradle build 2018-08-12 00:53:55 -05:00
custom-lightings.txt Merge DynmapCoreAPI into common gradle build 2018-08-12 00:53:55 -05:00
custom-perspectives.txt Merge DynmapCoreAPI into common gradle build 2018-08-12 00:53:55 -05:00
custom-shaders.txt Merge DynmapCoreAPI into common gradle build 2018-08-12 00:53:55 -05:00
deleted.txt Merge DynmapCoreAPI into common gradle build 2018-08-12 00:53:55 -05:00
lightings.txt Adjust parchmentbw 2020-05-16 17:55:01 -05:00
models_0.txt Fix oak stairs model for pre-1.13 2018-12-01 22:50:44 -06:00
models_1.txt Add basic support for banner rendering 2021-06-26 18:15:20 -05:00
perspectives.txt Merge DynmapCoreAPI into common gradle build 2018-08-12 00:53:55 -05:00
shaders.txt Add hide-land option for Underwater view shader (default = true) 2018-09-05 19:03:29 -05:00
texture_0.txt Start work on new water model - shift over to using basic version 2018-09-01 16:55:00 -05:00
texture_1.txt Add basic support for banner rendering 2021-06-26 18:15:20 -05:00
worlds.txt Merge pull request #3008 from Kimax89/master 2020-08-16 12:41:27 -05:00