of default tiles and their zoomed counterparts (saves reloading the default tile, and keeps the scale levels of the map consistent during a fullrender and otherwise)
101 lines
3.2 KiB
Java
101 lines
3.2 KiB
Java
package org.dynmap.kzedmap;
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import java.awt.Color;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Map;
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import org.bukkit.World;
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public class HighlightTileRenderer extends DefaultTileRenderer {
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protected HashSet<Integer> highlightBlocks = new HashSet<Integer>();
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public HighlightTileRenderer(Map<String, Object> configuration) {
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super(configuration);
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Object highlightObj = configuration.get("highlight");
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if (highlightObj instanceof List<?>) {
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for(Object o : (List<?>)highlightObj) {
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highlightBlocks.add((Integer)o);
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}
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} else if (highlightObj instanceof Integer) {
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highlightBlocks.add((Integer)highlightObj);
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}
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}
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@Override
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protected Color scan(World world, int x, int y, int z, int seq) {
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Color result = translucent;
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for (;;) {
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if (y < 0) {
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break;
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}
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int id = world.getBlockTypeIdAt(x, y, z);
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byte data = 0;
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if(colorScheme.datacolors[id] != null) { /* If data colored */
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data = world.getBlockAt(x, y, z).getData();
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}
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switch (seq) {
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case 0:
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x--;
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break;
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case 1:
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y--;
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break;
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case 2:
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z++;
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break;
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case 3:
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y--;
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break;
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}
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seq = (seq + 1) & 3;
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if (id != 0) {
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Color[] colors;
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if(data != 0)
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colors = colorScheme.datacolors[id][data];
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else
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colors = colorScheme.colors[id];
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if (colors != null) {
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Color c = colors[seq];
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if (highlightBlocks.contains(id)) {
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return c;
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}
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if (c.getAlpha() > 0) {
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/* we found something that isn't transparent! */
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/*
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* if (c.getAlpha() == 255) { return c; }
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*/
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/* this block is transparent, so recurse */
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// No need to blend if result is opaque.
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if (result.getAlpha() < 255) {
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Color bg = c;
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c = result;
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int cr = c.getRed();
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int cg = c.getGreen();
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int cb = c.getBlue();
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int ca = c.getAlpha();
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cr *= ca;
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cg *= ca;
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cb *= ca;
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int na = 255 - ca;
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result = new Color((bg.getRed() * na + cr) >> 8, (bg.getGreen() * na + cg) >> 8, (bg.getBlue() * na + cb) >> 8,
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Math.min(255, bg.getAlpha()+c.getAlpha()) // Not really correct, but gets the job done without recursion while still looking ok.
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);
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}
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}
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}
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}
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}
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return result;
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}
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}
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