dynmap-neoforge/src/main/java/org/dynmap/hdmap/TexturePackHDShader.java
2011-07-17 02:20:13 -05:00

214 lines
7.1 KiB
Java

package org.dynmap.hdmap;
import static org.dynmap.JSONUtils.s;
import org.bukkit.block.Biome;
import org.dynmap.Color;
import org.dynmap.ColorScheme;
import org.dynmap.ConfigurationNode;
import org.dynmap.Log;
import org.dynmap.hdmap.HDPerspectiveState.BlockStep;
import org.dynmap.utils.MapChunkCache;
import org.dynmap.utils.MapIterator;
import org.json.simple.JSONObject;
public class TexturePackHDShader implements HDShader {
private String tpname;
private String name;
private TexturePack tp;
public TexturePackHDShader(ConfigurationNode configuration) {
tpname = configuration.getString("texturepack", "minecraft");
name = configuration.getString("name", tpname);
tp = TexturePack.getTexturePack(tpname);
if(tp == null) {
Log.severe("Error: shader '" + name + "' cannot load texture pack '" + tpname + "'");
}
}
@Override
public boolean isBiomeDataNeeded() {
return false;
}
@Override
public boolean isRawBiomeDataNeeded() {
return true;
}
@Override
public boolean isHightestBlockYDataNeeded() {
return false;
}
@Override
public boolean isBlockTypeDataNeeded() {
return true;
}
@Override
public boolean isSkyLightLevelNeeded() {
return false;
}
@Override
public boolean isEmittedLightLevelNeeded() {
return false;
}
@Override
public String getName() {
return name;
}
private class OurShaderState implements HDShaderState {
private Color color[];
private Color tmpcolor[];
private Color c;
protected MapIterator mapiter;
protected HDMap map;
private TexturePack scaledtp;
private HDLighting lighting;
private int lastblkid;
private OurShaderState(MapIterator mapiter, HDMap map) {
this.mapiter = mapiter;
this.map = map;
this.lighting = map.getLighting();
if(lighting.isNightAndDayEnabled()) {
color = new Color[] { new Color(), new Color() };
tmpcolor = new Color[] { new Color(), new Color() };
}
else {
color = new Color[] { new Color() };
tmpcolor = new Color[] { new Color() };
}
c = new Color();
scaledtp = tp.resampleTexturePack(map.getPerspective().getModelScale());
}
/**
* Get our shader
*/
public HDShader getShader() {
return TexturePackHDShader.this;
}
/**
* Get our map
*/
public HDMap getMap() {
return map;
}
/**
* Get our lighting
*/
public HDLighting getLighting() {
return lighting;
}
/**
* Reset renderer state for new ray
*/
public void reset(HDPerspectiveState ps) {
for(Color c: color)
c.setTransparent();
lastblkid = 0;
}
/**
* Process next ray step - called for each block on route
* @return true if ray is done, false if ray needs to continue
*/
public boolean processBlock(HDPerspectiveState ps) {
int blocktype = ps.getBlockTypeID();
int lastblocktype = lastblkid;
lastblkid = blocktype;
if(blocktype == 0) {
return false;
}
/* Get color from textures */
scaledtp.readColor(ps, mapiter, c, blocktype, lastblocktype);
if (c.getAlpha() > 0) {
int subalpha = ps.getSubmodelAlpha();
/* Scale brightness depending upon face */
switch(ps.getLastBlockStep()) {
case X_MINUS:
case X_PLUS:
/* 60% brightness */
c.blendColor(0xFFA0A0A0);
break;
case Y_MINUS:
case Y_PLUS:
/* 85% brightness for even, 90% for even*/
if((mapiter.getY() & 0x01) == 0)
c.blendColor(0xFFD9D9D9);
else
c.blendColor(0xFFE6E6E6);
break;
}
/* Handle light level, if needed */
lighting.applyLighting(ps, this, c, tmpcolor);
/* If we got alpha from subblock model, use it instead */
if(subalpha >= 0) {
for(Color clr : tmpcolor)
clr.setAlpha(Math.max(subalpha,clr.getAlpha()));
}
/* If no previous color contribution, use new color */
if(color[0].isTransparent()) {
for(int i = 0; i < color.length; i++)
color[i].setColor(tmpcolor[i]);
return (color[0].getAlpha() == 255);
}
/* Else, blend and generate new alpha */
else {
int alpha = color[0].getAlpha();
int alpha2 = tmpcolor[0].getAlpha() * (255-alpha) / 255;
int talpha = alpha + alpha2;
for(int i = 0; i < color.length; i++)
color[i].setRGBA((tmpcolor[i].getRed()*alpha2 + color[i].getRed()*alpha) / talpha,
(tmpcolor[i].getGreen()*alpha2 + color[i].getGreen()*alpha) / talpha,
(tmpcolor[i].getBlue()*alpha2 + color[i].getBlue()*alpha) / talpha, talpha);
return (talpha >= 254); /* If only one short, no meaningful contribution left */
}
}
return false;
}
/**
* Ray ended - used to report that ray has exited map (called if renderer has not reported complete)
*/
public void rayFinished(HDPerspectiveState ps) {
}
/**
* Get result color - get resulting color for ray
* @param c - object to store color value in
* @param index - index of color to request (renderer specific - 0=default, 1=day for night/day renderer
*/
public void getRayColor(Color c, int index) {
c.setColor(color[index]);
}
/**
* Clean up state object - called after last ray completed
*/
public void cleanup() {
}
}
/**
* Get renderer state object for use rendering a tile
* @param map - map being rendered
* @param cache - chunk cache containing data for tile to be rendered
* @param mapiter - iterator used when traversing rays in tile
* @return state object to use for all rays in tile
*/
public HDShaderState getStateInstance(HDMap map, MapChunkCache cache, MapIterator mapiter) {
return new OurShaderState(mapiter, map);
}
/* Add shader's contributions to JSON for map object */
public void addClientConfiguration(JSONObject mapObject) {
s(mapObject, "shader", name);
}
}