a time using the Bukkit scheduler while using a tunable interval between tiles (0.5 second default), and avoids player timeouts and blooming the chunk and entity population. |
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|---|---|---|
| .. | ||
| dynmap | ||
a time using the Bukkit scheduler while using a tunable interval between tiles (0.5 second default), and avoids player timeouts and blooming the chunk and entity population. |
||
|---|---|---|
| .. | ||
| dynmap | ||