Add animation on the timeline content, to avoid glitch (#1323)

This commit is contained in:
Benoit Marty 2023-09-21 18:39:45 +02:00 committed by Benoit Marty
parent 3ff7c62c14
commit 03eacdc454
2 changed files with 59 additions and 3 deletions

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/*
* Copyright (c) 2023 New Vector Ltd
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package io.element.android.libraries.designsystem.animation
import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.tween
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.State
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableFloatStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.platform.LocalInspectionMode
@Composable
fun alphaAnimation(
fromAlpha: Float = 0f,
toAlpha: Float = 1f,
delayMillis: Int = 150,
durationMillis: Int = 150,
label: String = "AlphaAnimation",
): State<Float> {
val firstAlpha = if (LocalInspectionMode.current) 1f else fromAlpha
var alpha by remember { mutableFloatStateOf(firstAlpha) }
LaunchedEffect(Unit) { alpha = toAlpha }
return animateFloatAsState(
targetValue = alpha,
animationSpec = tween(
delayMillis = delayMillis,
durationMillis = durationMillis,
),
label = label
)
}