Ensure AvatarSize is correctly used in UnsavedAvatar, instead of hard coded size.

This commit is contained in:
Benoit Marty 2025-06-24 09:49:21 +02:00
parent cadca03a7e
commit 045ca6fbb2
3 changed files with 17 additions and 11 deletions

View file

@ -40,6 +40,7 @@ import io.element.android.libraries.designsystem.atomic.atoms.RoundedIconAtom
import io.element.android.libraries.designsystem.atomic.atoms.RoundedIconAtomSize
import io.element.android.libraries.designsystem.components.async.AsyncActionView
import io.element.android.libraries.designsystem.components.async.AsyncActionViewDefaults
import io.element.android.libraries.designsystem.components.avatar.AvatarSize
import io.element.android.libraries.designsystem.components.avatar.AvatarType
import io.element.android.libraries.designsystem.components.button.BackButton
import io.element.android.libraries.designsystem.components.list.ListItemContent
@ -220,6 +221,7 @@ private fun RoomNameWithAvatar(
) {
UnsavedAvatar(
avatarUri = avatarUri,
avatarSize = AvatarSize.EditRoomDetails,
avatarType = AvatarType.Room(),
modifier = Modifier.clickable(onClick = onAvatarClick),
)