Ensure AvatarSize is correctly used in UnsavedAvatar, instead of hard coded size.
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3 changed files with 17 additions and 11 deletions
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@ -40,6 +40,7 @@ import io.element.android.libraries.designsystem.atomic.atoms.RoundedIconAtom
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import io.element.android.libraries.designsystem.atomic.atoms.RoundedIconAtomSize
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import io.element.android.libraries.designsystem.components.async.AsyncActionView
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import io.element.android.libraries.designsystem.components.async.AsyncActionViewDefaults
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import io.element.android.libraries.designsystem.components.avatar.AvatarSize
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import io.element.android.libraries.designsystem.components.avatar.AvatarType
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import io.element.android.libraries.designsystem.components.button.BackButton
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import io.element.android.libraries.designsystem.components.list.ListItemContent
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@ -220,6 +221,7 @@ private fun RoomNameWithAvatar(
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) {
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UnsavedAvatar(
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avatarUri = avatarUri,
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avatarSize = AvatarSize.EditRoomDetails,
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avatarType = AvatarType.Room(),
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modifier = Modifier.clickable(onClick = onAvatarClick),
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)
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