Fix sliding sync loop restarts due to expirations
Both `NotifiableEventResolver` and `DefaultNotificationDrawerManager` were creating new Rust SDK Clients while processing notifications instead of reusing the already existing one.
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1c15db2686
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0632d01d86
6 changed files with 96 additions and 70 deletions
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@ -37,7 +37,7 @@ import com.bumble.appyx.navmodel.backstack.operation.push
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import dagger.assisted.Assisted
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import dagger.assisted.AssistedInject
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import io.element.android.anvilannotations.ContributesNode
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import io.element.android.appnav.di.MatrixClientsHolder
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import io.element.android.libraries.matrix.ui.di.MatrixClientsHolder
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import io.element.android.appnav.intent.IntentResolver
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import io.element.android.appnav.intent.ResolvedIntent
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import io.element.android.appnav.root.RootPresenter
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@ -16,69 +16,3 @@
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package io.element.android.appnav.di
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import com.bumble.appyx.core.state.MutableSavedStateMap
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import com.bumble.appyx.core.state.SavedStateMap
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import io.element.android.libraries.matrix.api.MatrixClient
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import io.element.android.libraries.matrix.api.auth.MatrixAuthenticationService
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import io.element.android.libraries.matrix.api.core.SessionId
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import kotlinx.coroutines.runBlocking
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import timber.log.Timber
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import java.util.concurrent.ConcurrentHashMap
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import javax.inject.Inject
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private const val SAVE_INSTANCE_KEY = "io.element.android.x.di.MatrixClientsHolder.SaveInstanceKey"
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class MatrixClientsHolder @Inject constructor(private val authenticationService: MatrixAuthenticationService) {
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private val sessionIdsToMatrixClient = ConcurrentHashMap<SessionId, MatrixClient>()
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fun add(matrixClient: MatrixClient) {
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sessionIdsToMatrixClient[matrixClient.sessionId] = matrixClient
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}
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fun removeAll() {
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sessionIdsToMatrixClient.clear()
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}
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fun remove(sessionId: SessionId) {
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sessionIdsToMatrixClient.remove(sessionId)
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}
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fun isEmpty(): Boolean = sessionIdsToMatrixClient.isEmpty()
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fun knowSession(sessionId: SessionId): Boolean = sessionIdsToMatrixClient.containsKey(sessionId)
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fun getOrNull(sessionId: SessionId): MatrixClient? {
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return sessionIdsToMatrixClient[sessionId]
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}
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@Suppress("UNCHECKED_CAST")
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fun restore(state: SavedStateMap?) {
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Timber.d("Restore state")
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if (state == null || sessionIdsToMatrixClient.isNotEmpty()) return Unit.also {
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Timber.w("Restore with non-empty map")
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}
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val sessionIds = state[SAVE_INSTANCE_KEY] as? Array<SessionId>
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Timber.d("Restore matrix session keys = ${sessionIds?.map { it.value }}")
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if (sessionIds.isNullOrEmpty()) return
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// Not ideal but should only happens in case of process recreation. This ensure we restore all the active sessions before restoring the node graphs.
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runBlocking {
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sessionIds.forEach { sessionId ->
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Timber.d("Restore matrix session: $sessionId")
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authenticationService.restoreSession(sessionId)
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.onSuccess { matrixClient ->
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add(matrixClient)
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}
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.onFailure {
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Timber.e("Fail to restore session")
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}
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}
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}
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}
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fun save(state: MutableSavedStateMap) {
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val sessionKeys = sessionIdsToMatrixClient.keys.toTypedArray()
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Timber.d("Save matrix session keys = ${sessionKeys.map { it.value }}")
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state[SAVE_INSTANCE_KEY] = sessionKeys
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}
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}
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