Merge pull request #826 from vector-im/feature/bma/swipeAction

Improve swipe to reply rendering
This commit is contained in:
Benoit Marty 2023-07-10 13:56:29 +02:00 committed by GitHub
commit 0fbf799d15
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
18 changed files with 205 additions and 93 deletions

View file

@ -0,0 +1,75 @@
/*
* Copyright (c) 2023 New Vector Ltd
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package io.element.android.libraries.designsystem.swipe
import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.tween
import androidx.compose.foundation.MutatePriority
import androidx.compose.foundation.gestures.DraggableState
import androidx.compose.runtime.Composable
import androidx.compose.runtime.Stable
import androidx.compose.runtime.State
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
/**
* Inspired from https://github.com/bmarty/swipe/blob/trunk/swipe/src/main/kotlin/me/saket/swipe/SwipeableActionsState.kt
*/
@Composable
fun rememberSwipeableActionsState(): SwipeableActionsState {
return remember { SwipeableActionsState() }
}
@Stable
class SwipeableActionsState {
/**
* The current position (in pixels) of the content.
*/
val offset: State<Float> get() = offsetState
private var offsetState = mutableStateOf(0f)
/**
* Whether the content is currently animating to reset its offset after it was swiped.
*/
var isResettingOnRelease: Boolean by mutableStateOf(false)
private set
val draggableState = DraggableState { delta ->
val targetOffset = offsetState.value + delta
val isAllowed = isResettingOnRelease || targetOffset > 0f
offsetState.value += if (isAllowed) delta else 0f
}
suspend fun resetOffset() {
draggableState.drag(MutatePriority.PreventUserInput) {
isResettingOnRelease = true
try {
Animatable(offsetState.value).animateTo(
targetValue = 0f,
animationSpec = tween(durationMillis = 300),
) {
dragBy(value - offsetState.value)
}
} finally {
isResettingOnRelease = false
}
}
}
}