change(room members): remove useless call to updateMembers

This commit is contained in:
ganfra 2025-11-13 16:48:43 +01:00
parent 3086d1e8e3
commit 1623651ca8
2 changed files with 24 additions and 39 deletions

View file

@ -25,6 +25,7 @@ import im.vector.app.features.analytics.plan.RoomModeration
import io.element.android.features.rolesandpermissions.impl.RoomMemberListDataSource
import io.element.android.libraries.architecture.AsyncAction
import io.element.android.libraries.architecture.Presenter
import io.element.android.libraries.architecture.runUpdatingState
import io.element.android.libraries.core.coroutine.CoroutineDispatchers
import io.element.android.libraries.designsystem.theme.components.SearchBarResultState
import io.element.android.libraries.di.annotations.RoomCoroutineScope
@ -193,37 +194,27 @@ class ChangeRolesPresenter(
selectedUsers: MutableState<ImmutableList<MatrixUser>>,
saveState: MutableState<AsyncAction<Boolean>>,
) = launch {
saveState.value = AsyncAction.Loading
val toAdd = selectedUsers.value - usersWithRole
val toRemove = usersWithRole - selectedUsers.value
val changes: List<UserRoleChange> = buildList {
for (selectedUser in toAdd) {
analyticsService.capture(RoomModeration(RoomModeration.Action.ChangeMemberRole, role.toAnalyticsMemberRole()))
add(UserRoleChange(selectedUser.userId, role))
}
for (selectedUser in toRemove) {
analyticsService.capture(RoomModeration(RoomModeration.Action.ChangeMemberRole, RoomModeration.Role.User))
add(UserRoleChange(selectedUser.userId, RoomMember.Role.User))
runUpdatingState(saveState) {
val toAdd = selectedUsers.value - usersWithRole
val toRemove = usersWithRole - selectedUsers.value
val changes: List<UserRoleChange> = buildList {
for (selectedUser in toAdd) {
analyticsService.capture(RoomModeration(RoomModeration.Action.ChangeMemberRole, role.toAnalyticsMemberRole()))
add(UserRoleChange(selectedUser.userId, role))
}
for (selectedUser in toRemove) {
analyticsService.capture(RoomModeration(RoomModeration.Action.ChangeMemberRole, RoomModeration.Role.User))
add(UserRoleChange(selectedUser.userId, RoomMember.Role.User))
}
}
room.updateUsersRoles(changes).map { true }
}
}
room.updateUsersRoles(changes)
.onFailure {
saveState.value = AsyncAction.Failure(it)
}
.onSuccess {
// Asynchronously reload the room members
launch { room.updateMembers() }
saveState.value = AsyncAction.Success(true)
}
internal fun RoomMember.Role.toAnalyticsMemberRole(): RoomModeration.Role = when (this) {
is RoomMember.Role.Owner -> RoomModeration.Role.Administrator // TODO - distinguish creator from admin
RoomMember.Role.Admin -> RoomModeration.Role.Administrator
RoomMember.Role.Moderator -> RoomModeration.Role.Moderator
RoomMember.Role.User -> RoomModeration.Role.User
}
}
internal fun RoomMember.Role.toAnalyticsMemberRole(): RoomModeration.Role = when (this) {
is RoomMember.Role.Owner -> RoomModeration.Role.Administrator // TODO - distinguish creator from admin
RoomMember.Role.Admin -> RoomModeration.Role.Administrator
RoomMember.Role.Moderator -> RoomModeration.Role.Moderator
RoomMember.Role.User -> RoomModeration.Role.User
}