RoomList: update LoadingState and fix a crash
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8c66924be9
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19e2c104af
5 changed files with 45 additions and 20 deletions
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@ -20,14 +20,12 @@ import kotlinx.coroutines.flow.StateFlow
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interface RoomSummaryDataSource {
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enum class LoadingState {
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NotLoaded,
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PreLoaded,
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PartiallyLoaded,
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FullyLoaded,
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sealed class LoadingState {
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object NotLoaded : LoadingState()
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data class Loaded(val numberOfRooms: Int): LoadingState()
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}
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fun loadingState(): StateFlow<LoadingState>
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fun allRoomsLoadingState(): StateFlow<LoadingState>
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fun allRooms(): StateFlow<List<RoomSummary>>
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fun inviteRooms(): StateFlow<List<RoomSummary>>
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fun updateRoomListVisibleRange(range: IntRange)
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@ -22,12 +22,12 @@ interface SyncService {
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/**
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* Tries to start the sync. If already syncing it has no effect.
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*/
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fun startSync()
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fun startSync(): Result<Unit>
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/**
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* Tries to stop the sync. If service is not syncing it has no effect.
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*/
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fun stopSync()
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fun stopSync(): Result<Unit>
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/**
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* Flow of [SyncState]. Will be updated as soon as the current [SyncState] changes.
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@ -20,13 +20,18 @@ import io.element.android.libraries.core.coroutine.CoroutineDispatchers
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import io.element.android.libraries.matrix.api.room.RoomSummary
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import io.element.android.libraries.matrix.api.room.RoomSummaryDataSource
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import kotlinx.coroutines.CoroutineScope
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import kotlinx.coroutines.flow.Flow
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import kotlinx.coroutines.flow.MutableStateFlow
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import kotlinx.coroutines.flow.StateFlow
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import kotlinx.coroutines.flow.launchIn
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import kotlinx.coroutines.flow.map
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import kotlinx.coroutines.flow.onEach
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import kotlinx.coroutines.launch
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import org.matrix.rustcomponents.sdk.RoomList
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import org.matrix.rustcomponents.sdk.RoomListEntriesUpdate
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import org.matrix.rustcomponents.sdk.RoomListException
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import org.matrix.rustcomponents.sdk.RoomListInput
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import org.matrix.rustcomponents.sdk.RoomListLoadingState
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import org.matrix.rustcomponents.sdk.RoomListRange
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import org.matrix.rustcomponents.sdk.RoomListService
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import timber.log.Timber
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@ -41,16 +46,20 @@ internal class RustRoomSummaryDataSource(
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private val allRooms = MutableStateFlow<List<RoomSummary>>(emptyList())
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private val inviteRooms = MutableStateFlow<List<RoomSummary>>(emptyList())
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private val loadingState = MutableStateFlow(RoomSummaryDataSource.LoadingState.NotLoaded)
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private val allRoomsLoadingState: MutableStateFlow<RoomSummaryDataSource.LoadingState> = MutableStateFlow(RoomSummaryDataSource.LoadingState.NotLoaded)
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private val allRoomsListProcessor = RoomSummaryListProcessor(allRooms, roomListService, roomSummaryDetailsFactory)
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init {
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sessionCoroutineScope.launch(coroutineDispatchers.computation) {
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roomListService.allRooms().entriesFlow { roomListEntries ->
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allRoomsListProcessor.postEntries(roomListEntries)
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}.onEach { update ->
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allRoomsListProcessor.postUpdate(update)
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}.launchIn(this)
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val allRooms = roomListService.allRooms()
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allRooms.observeEntriesWithProcessor(allRoomsListProcessor)
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.launchIn(this)
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allRooms.loadingStateFlow()
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.map { it.toRoomSummaryDataSourceLoadingState() }
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.onEach {
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allRoomsLoadingState.value = it
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}.launchIn(this)
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}
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}
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@ -62,8 +71,8 @@ internal class RustRoomSummaryDataSource(
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return inviteRooms
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}
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override fun loadingState(): StateFlow<RoomSummaryDataSource.LoadingState> {
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return loadingState
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override fun allRoomsLoadingState(): StateFlow<RoomSummaryDataSource.LoadingState> {
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return allRoomsLoadingState
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}
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override fun updateRoomListVisibleRange(range: IntRange) {
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@ -80,3 +89,19 @@ internal class RustRoomSummaryDataSource(
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}
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}
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}
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private fun RoomListLoadingState.toRoomSummaryDataSourceLoadingState(): RoomSummaryDataSource.LoadingState {
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return when (this) {
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is RoomListLoadingState.Loaded -> RoomSummaryDataSource.LoadingState.Loaded(maximumNumberOfRooms?.toInt() ?: 0)
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is RoomListLoadingState.NotLoaded -> RoomSummaryDataSource.LoadingState.NotLoaded
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}
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}
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fun RoomList.observeEntriesWithProcessor(processor: RoomSummaryListProcessor): Flow<RoomListEntriesUpdate> {
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return entriesFlow { roomListEntries ->
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processor.postEntries(roomListEntries)
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}.onEach { update ->
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processor.postUpdate(update)
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}
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}
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@ -33,13 +33,13 @@ class RustSyncService(
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sessionCoroutineScope: CoroutineScope
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) : SyncService {
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override fun startSync() {
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override fun startSync() = runCatching {
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if (!roomListService.isSyncing()) {
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roomListService.sync()
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}
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}
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override fun stopSync() {
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override fun stopSync() = runCatching {
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if (roomListService.isSyncing()) {
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roomListService.stopSync()
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}
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@ -29,12 +29,14 @@ class FakeSyncService : SyncService {
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syncStateFlow.value = SyncState.InError
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}
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override fun startSync() {
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override fun startSync(): Result<Unit> {
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syncStateFlow.value = SyncState.Syncing
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return Result.success(Unit)
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}
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override fun stopSync() {
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override fun stopSync(): Result<Unit> {
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syncStateFlow.value = SyncState.Terminated
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return Result.success(Unit)
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}
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override val syncState: StateFlow<SyncState> = syncStateFlow
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