Merge branch 'develop' into feature/fga/draft_support
This commit is contained in:
commit
1b56d1b97a
485 changed files with 2939 additions and 1591 deletions
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@ -22,10 +22,12 @@ import io.element.android.libraries.matrix.api.core.UserId
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import io.element.android.libraries.matrix.api.room.CurrentUserMembership
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import io.element.android.libraries.matrix.api.room.MatrixRoomInfo
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import io.element.android.libraries.matrix.api.room.RoomNotificationMode
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import io.element.android.libraries.matrix.api.user.MatrixUser
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import io.element.android.libraries.matrix.impl.room.member.RoomMemberMapper
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import kotlinx.collections.immutable.ImmutableMap
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import kotlinx.collections.immutable.toImmutableList
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import kotlinx.collections.immutable.toPersistentMap
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import org.matrix.rustcomponents.sdk.RoomHero
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import org.matrix.rustcomponents.sdk.Membership as RustMembership
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import org.matrix.rustcomponents.sdk.RoomInfo as RustRoomInfo
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import org.matrix.rustcomponents.sdk.RoomNotificationMode as RustRoomNotificationMode
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@ -55,7 +57,8 @@ class MatrixRoomInfoMapper {
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notificationCount = it.notificationCount.toLong(),
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userDefinedNotificationMode = it.userDefinedNotificationMode?.map(),
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hasRoomCall = it.hasRoomCall,
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activeRoomCallParticipants = it.activeRoomCallParticipants.toImmutableList()
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activeRoomCallParticipants = it.activeRoomCallParticipants.toImmutableList(),
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heroes = it.elementHeroes().toImmutableList()
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)
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}
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}
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@ -72,6 +75,15 @@ fun RustRoomNotificationMode.map(): RoomNotificationMode = when (this) {
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RustRoomNotificationMode.MUTE -> RoomNotificationMode.MUTE
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}
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/**
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* Map a RoomHero to a MatrixUser. There is not need to create a RoomHero type on the application side.
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*/
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fun RoomHero.map(): MatrixUser = MatrixUser(
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userId = UserId(userId),
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displayName = displayName,
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avatarUrl = avatarUrl
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)
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fun mapPowerLevels(powerLevels: Map<String, Long>): ImmutableMap<UserId, Long> {
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return powerLevels.mapKeys { (key, _) -> UserId(key) }.toPersistentMap()
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}
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@ -0,0 +1,33 @@
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/*
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* Copyright (c) 2024 New Vector Ltd
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package io.element.android.libraries.matrix.impl.room
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import io.element.android.libraries.matrix.api.user.MatrixUser
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import org.matrix.rustcomponents.sdk.RoomInfo
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/**
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* Extract the heroes from the room info.
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* For now we only use heroes for direct rooms with 2 members.
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* Also we keep the heroes only if there is one single hero.
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*/
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fun RoomInfo.elementHeroes(): List<MatrixUser> {
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return heroes
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.takeIf { isDirect && activeMembersCount.toLong() == 2L }
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?.takeIf { it.size == 1 }
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?.map { it.map() }
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.orEmpty()
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}
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@ -20,6 +20,7 @@ import io.element.android.libraries.matrix.api.core.RoomAlias
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import io.element.android.libraries.matrix.api.core.RoomId
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import io.element.android.libraries.matrix.api.roomlist.RoomSummaryDetails
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import io.element.android.libraries.matrix.impl.notificationsettings.RoomNotificationSettingsMapper
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import io.element.android.libraries.matrix.impl.room.elementHeroes
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import io.element.android.libraries.matrix.impl.room.map
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import io.element.android.libraries.matrix.impl.room.member.RoomMemberMapper
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import io.element.android.libraries.matrix.impl.room.message.RoomMessageFactory
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@ -49,6 +50,7 @@ class RoomSummaryDetailsFactory(private val roomMessageFactory: RoomMessageFacto
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isDm = roomInfo.isDirect && roomInfo.activeMembersCount.toLong() == 2L,
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isFavorite = roomInfo.isFavourite,
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currentUserMembership = roomInfo.membership.map(),
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heroes = roomInfo.elementHeroes(),
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)
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}
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}
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@ -77,7 +77,13 @@ fun RustEventSendState?.map(): LocalEventSendState? {
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return when (this) {
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null -> null
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RustEventSendState.NotSentYet -> LocalEventSendState.NotSentYet
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is RustEventSendState.SendingFailed -> LocalEventSendState.SendingFailed(error)
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is RustEventSendState.SendingFailed -> {
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if (this.isRecoverable) {
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LocalEventSendState.SendingFailed.Recoverable(this.error)
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} else {
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LocalEventSendState.SendingFailed.Unrecoverable(this.error)
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}
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}
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is RustEventSendState.Sent -> LocalEventSendState.Sent(EventId(eventId))
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}
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}
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