declare node callback in local variable
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2e013c15d8
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1 changed files with 6 additions and 4 deletions
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@ -68,7 +68,7 @@ class CreateRoomFlowNode @AssistedInject constructor(
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override fun resolve(navTarget: NavTarget, buildContext: BuildContext): Node {
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override fun resolve(navTarget: NavTarget, buildContext: BuildContext): Node {
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return when (navTarget) {
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return when (navTarget) {
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NavTarget.Root -> {
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NavTarget.Root -> {
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createNode<CreateRoomRootNode>(context = buildContext, plugins = listOf(object : CreateRoomRootNode.Callback {
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val callback = object : CreateRoomRootNode.Callback {
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override fun onCreateNewRoom() {
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override fun onCreateNewRoom() {
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backstack.push(NavTarget.NewRoom)
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backstack.push(NavTarget.NewRoom)
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}
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}
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@ -76,14 +76,16 @@ class CreateRoomFlowNode @AssistedInject constructor(
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override fun onOpenRoom(roomId: RoomId) {
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override fun onOpenRoom(roomId: RoomId) {
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plugins<CreateRoomEntryPoint.Callback>().forEach { it.onOpenRoom(roomId) }
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plugins<CreateRoomEntryPoint.Callback>().forEach { it.onOpenRoom(roomId) }
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}
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}
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}))
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}
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createNode<CreateRoomRootNode>(context = buildContext, plugins = listOf(callback))
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}
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}
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NavTarget.NewRoom -> {
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NavTarget.NewRoom -> {
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createNode<AddPeopleNode>(context = buildContext, plugins = listOf(object : AddPeopleNode.Callback {
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val callback = object : AddPeopleNode.Callback {
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override fun onContinue(selectedUsers: List<MatrixUser>) {
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override fun onContinue(selectedUsers: List<MatrixUser>) {
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backstack.push(NavTarget.ConfigureRoom(selectedUsers))
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backstack.push(NavTarget.ConfigureRoom(selectedUsers))
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}
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}
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}))
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}
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createNode<AddPeopleNode>(context = buildContext, plugins = listOf(callback))
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}
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}
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is NavTarget.ConfigureRoom -> {
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is NavTarget.ConfigureRoom -> {
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createNode<ConfigureRoomNode>(context = buildContext, plugins = listOf(ConfigureRoomNode.Inputs(navTarget.users)))
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createNode<ConfigureRoomNode>(context = buildContext, plugins = listOf(ConfigureRoomNode.Inputs(navTarget.users)))
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