Introduce AvatarType to be able to render space avatars

This commit is contained in:
Benoit Marty 2025-06-23 17:08:14 +02:00
parent ae96bc632f
commit 3669128e60
22 changed files with 337 additions and 78 deletions

View file

@ -44,7 +44,8 @@ import io.element.android.features.roomlist.impl.model.RoomListRoomSummaryProvid
import io.element.android.features.roomlist.impl.model.RoomSummaryDisplayType
import io.element.android.libraries.core.extensions.orEmpty
import io.element.android.libraries.designsystem.atomic.atoms.UnreadIndicatorAtom
import io.element.android.libraries.designsystem.components.avatar.RoomAvatar
import io.element.android.libraries.designsystem.components.avatar.Avatar
import io.element.android.libraries.designsystem.components.avatar.AvatarType
import io.element.android.libraries.designsystem.preview.ElementPreview
import io.element.android.libraries.designsystem.preview.PreviewsDayNight
import io.element.android.libraries.designsystem.theme.components.Button
@ -184,11 +185,13 @@ private fun RoomSummaryScaffoldRow(
.padding(horizontal = 16.dp, vertical = 11.dp)
.height(IntrinsicSize.Min),
) {
RoomAvatar(
Avatar(
avatarData = room.avatarData,
heroes = room.heroes,
isTombstoned = room.isTombstoned,
hideAvatarImage = hideAvatarImage,
avatarType = AvatarType.Room(
heroes = room.heroes,
isTombstoned = room.isTombstoned,
),
hideImage = hideAvatarImage,
)
Spacer(modifier = Modifier.width(16.dp))
Column(