Introduce AvatarType to be able to render space avatars
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22 changed files with 337 additions and 78 deletions
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@ -32,8 +32,9 @@ import androidx.compose.ui.text.style.TextOverflow
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import androidx.compose.ui.tooling.preview.PreviewParameter
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import androidx.compose.ui.unit.dp
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import io.element.android.compound.theme.ElementTheme
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import io.element.android.libraries.designsystem.components.avatar.Avatar
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import io.element.android.libraries.designsystem.components.avatar.AvatarSize
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import io.element.android.libraries.designsystem.components.avatar.RoomAvatar
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import io.element.android.libraries.designsystem.components.avatar.AvatarType
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import io.element.android.libraries.designsystem.components.button.BackButton
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import io.element.android.libraries.designsystem.preview.ElementPreview
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import io.element.android.libraries.designsystem.preview.PreviewsDayNight
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@ -214,12 +215,14 @@ private fun RoomSummaryView(
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.heightIn(56.dp),
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verticalAlignment = Alignment.CenterVertically
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) {
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RoomAvatar(
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Avatar(
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avatarData = roomInfo.getAvatarData(size = AvatarSize.RoomSelectRoomListItem),
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heroes = roomInfo.heroes.map { user ->
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user.getAvatarData(size = AvatarSize.RoomSelectRoomListItem)
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}.toPersistentList(),
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isTombstoned = roomInfo.isTombstoned,
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avatarType = AvatarType.Room(
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heroes = roomInfo.heroes.map { user ->
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user.getAvatarData(size = AvatarSize.RoomSelectRoomListItem)
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}.toPersistentList(),
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isTombstoned = roomInfo.isTombstoned,
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),
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)
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Column(
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modifier = Modifier
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