GradientFloatingActionButton: use gradientActionColors().

This commit is contained in:
Benoit Marty 2025-10-15 14:17:00 +02:00
parent 370300f810
commit 452489fbf1

View file

@ -37,12 +37,10 @@ import androidx.compose.ui.graphics.Shape
import androidx.compose.ui.graphics.graphicsLayer import androidx.compose.ui.graphics.graphicsLayer
import androidx.compose.ui.unit.dp import androidx.compose.ui.unit.dp
import io.element.android.compound.annotations.CoreColorToken import io.element.android.compound.annotations.CoreColorToken
import io.element.android.compound.theme.ElementTheme
import io.element.android.compound.tokens.generated.CompoundIcons import io.element.android.compound.tokens.generated.CompoundIcons
import io.element.android.compound.tokens.generated.internal.LightColorTokens import io.element.android.libraries.designsystem.colors.gradientActionColors
import io.element.android.libraries.designsystem.preview.ElementPreview import io.element.android.libraries.designsystem.preview.ElementPreview
import io.element.android.libraries.designsystem.preview.PreviewsDayNight import io.element.android.libraries.designsystem.preview.PreviewsDayNight
import io.element.android.libraries.designsystem.theme.LocalBuildMeta
import io.element.android.libraries.designsystem.theme.components.Icon import io.element.android.libraries.designsystem.theme.components.Icon
@OptIn(CoreColorToken::class) @OptIn(CoreColorToken::class)
@ -53,26 +51,14 @@ fun GradientFloatingActionButton(
shape: Shape = RoundedCornerShape(25), shape: Shape = RoundedCornerShape(25),
content: @Composable () -> Unit, content: @Composable () -> Unit,
) { ) {
val color1 = if (LocalBuildMeta.current.isEnterpriseBuild) { val colors = gradientActionColors()
ElementTheme.colors.textActionAccent
} else {
LightColorTokens.colorGreen700
}
val color2 = if (LocalBuildMeta.current.isEnterpriseBuild) {
ElementTheme.colors.textActionAccent
} else {
LightColorTokens.colorBlue900
}
val linearShaderBrush = remember { val linearShaderBrush = remember {
object : ShaderBrush() { object : ShaderBrush() {
override fun createShader(size: Size): Shader { override fun createShader(size: Size): Shader {
return LinearGradientShader( return LinearGradientShader(
from = Offset(size.width, size.height), from = Offset(size.width, size.height),
to = Offset(size.width, 0f), to = Offset(size.width, 0f),
colors = listOf( colors = colors,
color2,
color1,
),
) )
} }
} }
@ -83,10 +69,7 @@ fun GradientFloatingActionButton(
return RadialGradientShader( return RadialGradientShader(
center = size.center, center = size.center,
radius = size.width / 2, radius = size.width / 2,
colors = listOf( colors = colors,
color1,
color2,
)
) )
} }
} }