Make pinned events required state in SlidingSync (#3385)

This is needed to always have the pinned events of a room as soon as we open it.
This commit is contained in:
Jorge Martin Espinosa 2024-09-03 17:44:48 +02:00 committed by GitHub
parent b8ba67454b
commit 5920fd3f45
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@ -45,6 +45,7 @@ class RoomSyncSubscriber(
RequiredState(key = EventType.STATE_ROOM_CANONICAL_ALIAS, value = ""),
RequiredState(key = EventType.STATE_ROOM_JOIN_RULES, value = ""),
RequiredState(key = EventType.STATE_ROOM_POWER_LEVELS, value = ""),
RequiredState(key = EventType.STATE_ROOM_PINNED_EVENT, value = ""),
),
timelineLimit = DEFAULT_TIMELINE_LIMIT,
// We don't need heroes here as they're already included in the `all_rooms` list