RoomListFilters: try to improve ui with animation and fading edges
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8 changed files with 102 additions and 28 deletions
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/*
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* Copyright (c) 2024 New Vector Ltd
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package io.element.android.libraries.designsystem.modifiers
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import androidx.compose.animation.animateColorAsState
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.getValue
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.draw.drawWithContent
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import androidx.compose.ui.graphics.BlendMode
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import androidx.compose.ui.graphics.Brush
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import androidx.compose.ui.graphics.Color
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import androidx.compose.ui.graphics.CompositingStrategy
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import androidx.compose.ui.graphics.graphicsLayer
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@Composable
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fun horizontalFadingEdgesBrush(
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showLeft: Boolean,
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showRight: Boolean,
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percent: Float = 0.1f,
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): Brush {
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val leftColor by animateColorAsState(
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targetValue = if (showLeft) Color.Transparent else Color.White,
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label = "AnimateLeftColor",
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)
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val rightColor by animateColorAsState(
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targetValue = if (showRight) Color.Transparent else Color.White,
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label = "AnimateRightColor",
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)
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return Brush.horizontalGradient(
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0f to leftColor,
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percent to Color.White,
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1f - percent to Color.White,
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1f to rightColor
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)
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}
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fun Modifier.fadingEdge(brush: Brush) = this
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.graphicsLayer(compositingStrategy = CompositingStrategy.Offscreen)
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.drawWithContent {
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drawContent()
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drawRect(brush = brush, blendMode = BlendMode.DstIn)
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}
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