Merge pull request #5950 from element-hq/feature/fga/iterate_permissions_screen

Changes : iterate again on permissions
This commit is contained in:
ganfra 2025-12-22 18:41:38 +01:00 committed by GitHub
commit 76bc487f28
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36 changed files with 243 additions and 151 deletions

View file

@ -21,6 +21,20 @@ fun RoomInfo.getAvatarData(size: AvatarSize) = AvatarData(
size = size,
)
/**
* Returns the power level of the user in the room.
* If the user is a creator and [RoomInfo.privilegedCreatorRole] is true, returns the power level of [RoomMember.Role.Owner].
* Otherwise, checks the room's power levels for the user's power level.
* If no specific power level is set for the user, defaults to 0.
*/
fun RoomInfo.powerLevelOf(userId: UserId): Long {
return if (privilegedCreatorRole && creators.contains(userId)) {
RoomMember.Role.Owner(isCreator = true).powerLevel
} else {
roomPowerLevels?.powerLevelOf(userId = userId) ?: 0L
}
}
/**
* Returns the role of the user in the room.
* If the user is a creator and [RoomInfo.privilegedCreatorRole] is true, returns [RoomMember.Role.Owner].
@ -28,9 +42,6 @@ fun RoomInfo.getAvatarData(size: AvatarSize) = AvatarData(
* If no specific power level is set for the user, defaults to [RoomMember.Role.User].
*/
fun RoomInfo.roleOf(userId: UserId): RoomMember.Role {
return if (privilegedCreatorRole && creators.contains(userId)) {
RoomMember.Role.Owner(isCreator = true)
} else {
roomPowerLevels?.roleOf(userId) ?: RoomMember.Role.User
}
val powerLevel = powerLevelOf(userId = userId)
return RoomMember.Role.forPowerLevel(powerLevel)
}

View file

@ -1,34 +0,0 @@
/*
* Copyright (c) 2025 Element Creations Ltd.
* Copyright 2023-2025 New Vector Ltd.
*
* SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial.
* Please see LICENSE files in the repository root for full details.
*/
package io.element.android.libraries.matrix.ui.room
import androidx.compose.runtime.Composable
import androidx.compose.runtime.State
import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
import androidx.compose.runtime.produceState
import io.element.android.libraries.matrix.api.room.BaseRoom
import io.element.android.libraries.matrix.api.room.RoomMember
import io.element.android.libraries.matrix.ui.model.roleOf
@Composable
fun BaseRoom.userPowerLevelAsState(updateKey: Long): State<Long> {
return produceState(initialValue = 0, key1 = updateKey) {
value = userRole(sessionId)
.getOrDefault(RoomMember.Role.User)
.powerLevel
}
}
@Composable
fun BaseRoom.isOwnUserAdmin(): Boolean {
val roomInfo by roomInfoFlow.collectAsState()
val role = roomInfo.roleOf(sessionId)
return role == RoomMember.Role.Admin || role is RoomMember.Role.Owner
}