Add media file limit size warning and media quality selection (#5131)
* Add `VideoCompressorPreset` enum This represents the different compression presets used for processing videos before uploading them * Add `VideoCompressorHelper` util class to calculate the scaled output size of the video given an input size and its optimal bitrate Also add `MediaOptimizationConfig` which will be used to decide how to apply compression in `MediaPreProcessor` * Add `RustMatrixClient.getMaxFileUploadSize()` function and `MaxUploadSizeProvider` so we can import only this functionality into other components * Try preloading the max file upload size the first time we get network connectivity - it's a best effort This should help ensure we'll have this value available later, even if we still need to load it asynchronously. * Split the `compressMedia` preference into `compressImages` and `compressMediaPreset` * Modify the media processing parts to use the new classes and utils * Add `MediaOptimizationSelectorPresenter`, which will retrieve the compression values and the max file upload size, also estimating the compressed video file sizes if needed. * Add a feature flag to allow selecting the media upload quality per upload * Integrate the previous changes with the attachments preview screen Add strings from localazy too. * Adapt the rest of the app calls to upload media to using the media optimization configs * Allow modifying the default compression values in advanced settings, based on the feature flag value * Pass the `fileSize` in `MediaUploadInfo` too, to be able to check it against the `maxUploadSize` * Update screenshots --------- Co-authored-by: ElementBot <android@element.io>
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@ -184,4 +184,12 @@ enum class FeatureFlags(
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// False so it's displayed in the developer options screen
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isFinished = false,
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),
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SelectableMediaQuality(
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key = "feature.selectable_media_quality",
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title = "Select media quality per upload",
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description = "You can select the media quality for each attachment you upload.",
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defaultValue = { false },
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// False so it's displayed in the developer options screen
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isFinished = false,
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),
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}
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