Use in-call volume and mode for EC, allow external audio devices (#4481)

* Use in-call volume and mode for EC:
* Try routing audio to external device
* Place speaker before earpiece in list of audio devices
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Jorge Martin Espinosa 2025-04-11 16:46:51 +02:00 committed by GitHub
parent 6cf6d55e7a
commit a6d7741a60
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/*
* Copyright 2025 New Vector Ltd.
*
* SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-Element-Commercial
* Please see LICENSE files in the repository root for full details.
*/
package io.element.android.libraries.androidutils.compat
import android.media.AudioDeviceInfo
import android.media.AudioManager
import android.os.Build
fun AudioManager.enableExternalAudioDevice() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
// The list of device types that are considered as communication devices, sorted by likelihood of it being used for communication.
val wantedDeviceTypes = listOf(
// Paired bluetooth device with microphone
AudioDeviceInfo.TYPE_BLUETOOTH_SCO,
// USB devices which can play or record audio
AudioDeviceInfo.TYPE_USB_HEADSET,
AudioDeviceInfo.TYPE_USB_DEVICE,
AudioDeviceInfo.TYPE_USB_ACCESSORY,
// Wired audio devices
AudioDeviceInfo.TYPE_WIRED_HEADSET,
AudioDeviceInfo.TYPE_WIRED_HEADPHONES,
// The built-in speaker of the device
AudioDeviceInfo.TYPE_BUILTIN_SPEAKER,
// The built-in earpiece of the device
AudioDeviceInfo.TYPE_BUILTIN_EARPIECE,
)
val devices = availableCommunicationDevices
val selectedDevice = devices.find {
wantedDeviceTypes.contains(it.type)
}
selectedDevice?.let { setCommunicationDevice(it) }
} else {
// If we don't have access to the new APIs, use the deprecated ones
@Suppress("DEPRECATION")
isSpeakerphoneOn = true
}
}
fun AudioManager.disableExternalAudioDevice() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
clearCommunicationDevice()
} else {
// If we don't have access to the new APIs, use the deprecated ones
@Suppress("DEPRECATION")
isSpeakerphoneOn = false
}
}