SuperButton: always use gradientActionColors().
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452489fbf1
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1 changed files with 1 additions and 10 deletions
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@ -40,7 +40,6 @@ import io.element.android.compound.theme.ElementTheme
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import io.element.android.libraries.designsystem.colors.gradientActionColors
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import io.element.android.libraries.designsystem.colors.gradientActionColors
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import io.element.android.libraries.designsystem.preview.ElementPreview
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import io.element.android.libraries.designsystem.preview.ElementPreview
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import io.element.android.libraries.designsystem.preview.PreviewsDayNight
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import io.element.android.libraries.designsystem.preview.PreviewsDayNight
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import io.element.android.libraries.designsystem.theme.LocalBuildMeta
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import io.element.android.libraries.designsystem.theme.components.ButtonSize
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import io.element.android.libraries.designsystem.theme.components.ButtonSize
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import io.element.android.libraries.designsystem.theme.components.HorizontalDivider
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import io.element.android.libraries.designsystem.theme.components.HorizontalDivider
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import io.element.android.libraries.designsystem.theme.components.lowHorizontalPaddingValue
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import io.element.android.libraries.designsystem.theme.components.lowHorizontalPaddingValue
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@ -63,15 +62,7 @@ fun SuperButton(
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ButtonSize.Small -> PaddingValues(horizontal = 16.dp, vertical = 5.dp)
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ButtonSize.Small -> PaddingValues(horizontal = 16.dp, vertical = 5.dp)
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}
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}
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}
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}
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val colors = if (LocalBuildMeta.current.isEnterpriseBuild) {
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val colors = gradientActionColors()
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listOf(
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ElementTheme.colors.textActionAccent,
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ElementTheme.colors.textActionAccent,
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)
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} else {
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gradientActionColors()
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}
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val shaderBrush = remember(colors) {
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val shaderBrush = remember(colors) {
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object : ShaderBrush() {
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object : ShaderBrush() {
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override fun createShader(size: Size): Shader {
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override fun createShader(size: Size): Shader {
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