Replace OSS licenses plugin with Licensee and some manually done UI.

This should fix both configuration cache and reproducible F-droid builds.

Cleanup and remove gplay/fdroid diff on open source licenses.

Co-authored by @jmartinesp
This commit is contained in:
Benoit Marty 2024-09-02 20:02:06 +02:00 committed by Benoit Marty
parent 9c21a96d3d
commit b9169e6c76
38 changed files with 983 additions and 309 deletions

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/*
* Copyright (c) 2024 New Vector Ltd
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
plugins {
id("io.element.android-compose-library")
}
android {
namespace = "io.element.android.features.licenses.api"
}
dependencies {
implementation(projects.libraries.architecture)
implementation(projects.libraries.designsystem)
implementation(projects.libraries.uiStrings)
}

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/*
* Copyright (c) 2024 New Vector Ltd
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package io.element.android.features.licenses.api
import com.bumble.appyx.core.modality.BuildContext
import com.bumble.appyx.core.node.Node
interface OpenSourceLicensesEntryPoint {
fun getNode(node: Node, buildContext: BuildContext): Node
}