Rename val to improve code readability

This commit is contained in:
Benoit Marty 2025-08-19 09:58:31 +02:00
parent 357d558f04
commit cad3b5b8ad
2 changed files with 12 additions and 12 deletions

View file

@ -81,8 +81,8 @@ fun SelectedRoom(
horizontalAlignment = Alignment.CenterHorizontally, horizontalAlignment = Alignment.CenterHorizontally,
) { ) {
val isRtl = LocalLayoutDirection.current == LayoutDirection.Rtl val isRtl = LocalLayoutDirection.current == LayoutDirection.Rtl
val closeRadius = 12.dp.toPx() val closeIconRadius = 12.dp.toPx()
val closeOffset = 10.dp.toPx() val closeIconOffset = 10.dp.toPx()
Avatar( Avatar(
modifier = Modifier modifier = Modifier
.graphicsLayer { .graphicsLayer {
@ -91,17 +91,17 @@ fun SelectedRoom(
.drawWithContent { .drawWithContent {
drawContent() drawContent()
val xOffset = if (isRtl) { val xOffset = if (isRtl) {
closeOffset closeIconOffset
} else { } else {
size.width - closeOffset size.width - closeIconOffset
} }
drawCircle( drawCircle(
color = Color.Black, color = Color.Black,
center = Offset( center = Offset(
x = xOffset, x = xOffset,
y = closeOffset, y = closeIconOffset,
), ),
radius = closeRadius, radius = closeIconRadius,
blendMode = BlendMode.Clear, blendMode = BlendMode.Clear,
) )
}, },

View file

@ -86,8 +86,8 @@ fun SelectedUser(
horizontalAlignment = Alignment.CenterHorizontally, horizontalAlignment = Alignment.CenterHorizontally,
) { ) {
val isRtl = LocalLayoutDirection.current == LayoutDirection.Rtl val isRtl = LocalLayoutDirection.current == LayoutDirection.Rtl
val closeRadius = 12.dp.toPx() val closeIconRadius = 12.dp.toPx()
val closeOffset = 10.dp.toPx() val closeIconOffset = 10.dp.toPx()
Avatar( Avatar(
avatarData = matrixUser.getAvatarData(size = AvatarSize.SelectedUser), avatarData = matrixUser.getAvatarData(size = AvatarSize.SelectedUser),
avatarType = AvatarType.User, avatarType = AvatarType.User,
@ -99,17 +99,17 @@ fun SelectedUser(
drawContent() drawContent()
if (canRemove) { if (canRemove) {
val xOffset = if (isRtl) { val xOffset = if (isRtl) {
closeOffset closeIconOffset
} else { } else {
size.width - closeOffset size.width - closeIconOffset
} }
drawCircle( drawCircle(
color = Color.Black, color = Color.Black,
center = Offset( center = Offset(
x = xOffset, x = xOffset,
y = closeOffset, y = closeIconOffset,
), ),
radius = closeRadius, radius = closeIconRadius,
blendMode = BlendMode.Clear, blendMode = BlendMode.Clear,
) )
} }