Always render either "Not encrypted" or "Encrypted" badge in the room detail screen.

This commit is contained in:
Benoit Marty 2025-01-30 11:01:05 +01:00
parent f29846189c
commit f5f66e6c60
2 changed files with 8 additions and 8 deletions

View file

@ -48,12 +48,10 @@ data class RoomDetailsState(
val eventSink: (RoomDetailsEvent) -> Unit val eventSink: (RoomDetailsEvent) -> Unit
) { ) {
val roomBadges = buildList { val roomBadges = buildList {
if (isEncrypted || isPublic) { if (isEncrypted) {
if (isEncrypted) { add(RoomBadge.ENCRYPTED)
add(RoomBadge.ENCRYPTED) } else {
} else { add(RoomBadge.NOT_ENCRYPTED)
add(RoomBadge.NOT_ENCRYPTED)
}
} }
if (isPublic) { if (isPublic) {
add(RoomBadge.PUBLIC) add(RoomBadge.PUBLIC)

View file

@ -13,12 +13,14 @@ import org.junit.Test
class RoomDetailsStateTest { class RoomDetailsStateTest {
@Test @Test
fun `room not public not encrypted should have no badges`() { fun `room not public not encrypted should have not encrypted badge`() {
val sut = aRoomDetailsState( val sut = aRoomDetailsState(
isPublic = false, isPublic = false,
isEncrypted = false, isEncrypted = false,
) )
assertThat(sut.roomBadges).isEmpty() assertThat(sut.roomBadges).isEqualTo(
persistentListOf(RoomBadge.NOT_ENCRYPTED)
)
} }
@Test @Test