Always render either "Not encrypted" or "Encrypted" badge in the room detail screen.
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f29846189c
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2 changed files with 8 additions and 8 deletions
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@ -48,12 +48,10 @@ data class RoomDetailsState(
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val eventSink: (RoomDetailsEvent) -> Unit
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val eventSink: (RoomDetailsEvent) -> Unit
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) {
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) {
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val roomBadges = buildList {
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val roomBadges = buildList {
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if (isEncrypted || isPublic) {
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if (isEncrypted) {
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if (isEncrypted) {
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add(RoomBadge.ENCRYPTED)
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add(RoomBadge.ENCRYPTED)
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} else {
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} else {
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add(RoomBadge.NOT_ENCRYPTED)
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add(RoomBadge.NOT_ENCRYPTED)
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}
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}
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}
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if (isPublic) {
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if (isPublic) {
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add(RoomBadge.PUBLIC)
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add(RoomBadge.PUBLIC)
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@ -13,12 +13,14 @@ import org.junit.Test
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class RoomDetailsStateTest {
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class RoomDetailsStateTest {
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@Test
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@Test
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fun `room not public not encrypted should have no badges`() {
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fun `room not public not encrypted should have not encrypted badge`() {
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val sut = aRoomDetailsState(
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val sut = aRoomDetailsState(
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isPublic = false,
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isPublic = false,
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isEncrypted = false,
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isEncrypted = false,
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)
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)
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assertThat(sut.roomBadges).isEmpty()
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assertThat(sut.roomBadges).isEqualTo(
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persistentListOf(RoomBadge.NOT_ENCRYPTED)
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)
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}
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}
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@Test
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@Test
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