if something else grabs focus mid-recording (phone call, etc), stop
the recording and keep the partial result in preview state instead
of silently recording garbage
Signed-off-by: vmfunc <celeste@linux.com>
separates recording from playback focus - willPausedWhenDucked is false
for recording so notification sounds don't interrupt mid-recording
Signed-off-by: vmfunc <celeste@linux.com>
* Ensure aspect ratio of images in the timeline is restricted
Otherwise, this could cause a crash in Compose since the width and height values could become way too large.
* feat: Add history sharing badges to room details view
* tests: Add snapshots for history sharing room details badges
* fix: Disable soft-wrapping in badges, use FlowRow
* tests: Add unit test for `RoomDetailsState` and history sharing badges.
* tests: Add `MatrixBadgeAtomNeutralWrappingPreview` to exceptions
* chore: Re-order `MatrixBadgeAtom` previews
* fix: Add `Immutable` annotation to `RoomHistoryVisibility`.
* fix: Correct translation for shared badge
* Update dependency org.matrix.rustcomponents:sdk-android to v26.2.5
* Fix breaking API changes:
- Add temporary imlementation for `RustClientSessionDelegate.onBackgroundTaskErrorReport`, logging unrecoverable errors in background tasks of the SDK.
- Change `TimelineEventTypeFilter` to `TimelineEventFilter`.
- Support new `LatestEventValue.RemoteInvite`.
* Update the Rust SDK to `26.2.6`
* Fix API changes: `TimelineFocus.PinnedEvents` no longer takes any arguments
* Fix test fixtures: `NotificationItem` has a `rawEvent` field now
---------
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Jorge Martín <jorgem@element.io>
* Fix back navigation after creating a room in a space
Previously, this displayed the 'invite users to the room' screen instead of going back to the parent space screen
It shouldn't be in use, since it was never properly defined:
- The `Private` values coming from the SDK are considered to be `Invite` instead.
- Remove any existing `JoinRule.Private` usages in our code.