* Report shortcut usage for outgoing messages
This patch adds support for creating and pushing dynamic
long-lived shortcuts for outgoing messages. This together
with an existing reference to the roomId used by the
shortcuts as an identifer allows conversations to be
prioritized.
See https://developer.android.com/training/sharing/direct-share-targets#report-usage-outgoing
* Simplify how to get the other user in a DM room
* Add initial avatar icons to shortcuts
* Remove room shortcuts when they're no longer joined
* Try using API 33 for the new tests. They worked locally with API 30, so it's weird the CI asks for a higher API version.
* Add observers for the pin code and session logout states. With this we can prevent new shortcuts from being created and remove existing ones when needed.
* Wrap all calls to `ShortcutManagerCompat` with `runCatchingExceptions` to avoid crashes
* Make `DefaultNotificationConversationService` a singleton.
---------
Co-authored-by: networkException <git@nwex.de>
Co-authored-by: ElementBot <android@element.io>
* Initial threads support: parse `ThreadSummary`.
Replace several `isThreaded` values with `EventThreadInfo`, which contains the info about the event either being the root of a thread or part of it.
* Add `Threaded` timeline mode
* Add a `liveTimeline` parameter to `TimelineController`'s constructor. This way we can customise which timeline will be used as the 'live' one. Also add `@LiveTimeline` DI qualifier for the actual live timeline of the room.
* Create `ThreadedMessagesNode`. Allow opening a thread in a separate screen.
* Add the callbacks for the list menu actions - even if they're the wrong ones and will send the data to the room instead
* Send attachments and location in threads
* Fix polls in threads, add support for sending voice messages in threads
* Display thread summaries only when the feature flag is enabled
* Use 'Reply' instead of 'Reply in thread' when in threaded timeline mode
* Remove incorrect usage of `Timeline` in `MessageComposerPresenter`. This led to replies to threaded events not appearing as actual replies.
---------
Co-authored-by: ElementBot <android@element.io>
* Fix bitrate value used for video transcoding:
It should be 1000 times what it is now. The video size estimation was wrong since the retrieved duration value was in milliseconds, not seconds.
* Use `Duration` as the result type for `getDuration`
* Update dependency org.matrix.rustcomponents:sdk-android to v25.8.18
* Fix broken API changes:
- The send queue usage is now mandatory.
- The media upload progress now comes back in the send queue state (this still hasn't been applied to the UI in the timeline).
* Update screenshots
---------
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Jorge Martín <jorgem@element.io>
Co-authored-by: ElementBot <android@element.io>
* Provide calculated server names when opening a room from another, based on the most frequently used domain names in the user ids for the users in the room.
This helps when following permalinks or navigating to the successor room of a tombstoned one. Previously, the `/summary` endpoint was failing because no server names were used in the `via` parameters.
* Fix leaving the room not always dismissing the room screen
Use the existing `RoomInfo` membership check to dismiss the room instead of using `RoomMembershipObserver`.
* Restore `membershipObserver`, check Maestro still works
* Improve the logic for the local membership change check
* Remove redundant room id check
* Add `VideoCompressorPreset` enum
This represents the different compression presets used for processing videos before uploading them
* Add `VideoCompressorHelper` util class to calculate the scaled output size of the video given an input size and its optimal bitrate
Also add `MediaOptimizationConfig` which will be used to decide how to apply compression in `MediaPreProcessor`
* Add `RustMatrixClient.getMaxFileUploadSize()` function and `MaxUploadSizeProvider` so we can import only this functionality into other components
* Try preloading the max file upload size the first time we get network connectivity - it's a best effort
This should help ensure we'll have this value available later, even if we still need to load it asynchronously.
* Split the `compressMedia` preference into `compressImages` and `compressMediaPreset`
* Modify the media processing parts to use the new classes and utils
* Add `MediaOptimizationSelectorPresenter`, which will retrieve the compression values and the max file upload size, also estimating the compressed video file sizes if needed.
* Add a feature flag to allow selecting the media upload quality per upload
* Integrate the previous changes with the attachments preview screen
Add strings from localazy too.
* Adapt the rest of the app calls to upload media to using the media optimization configs
* Allow modifying the default compression values in advanced settings, based on the feature flag value
* Pass the `fileSize` in `MediaUploadInfo` too, to be able to check it against the `maxUploadSize`
* Update screenshots
---------
Co-authored-by: ElementBot <android@element.io>