* Move `ChangeRoles*` classes to their own module so they can be shared
* Hook the change roles screen to the leave room action, add confirmation dialogs
* Use enum instead of sealed interface for `ChangeRoomMemberRolesListType`
* Try to improve communications between nodes
* refactor (leave room) : makes sure to expose only necessary code from api module
* Add `:libraries:previewutils` module to share some test fixtures used for UI previews
* Update screenshots
---------
Co-authored-by: ElementBot <android@element.io>
Co-authored-by: ganfra <francoisg@matrix.org>
* Stop sending call notifications manually: the Element Call widget can now assume responsibility for sending them when you start a call.
* Upgrade SDK version to `v25.8.5`, fix API breaks
* Upgrade Element Call embedded to `v0.14.1`
* Fix tests and lint issues
* Add `RoomListEntriesDynamicFilterKind.NonSpace` to avoid displaying spaces in the room list
---------
Co-authored-by: Robin <robin@robin.town>
* Replace `RoomMember.Role.CREATOR` with `RoomMember.Role.Owner` - Make `RoomMember.Role` a sealed interface instead
* Adapt room member role mapping to include the power level to distinguish between admins and owners
* Use new `RoomMember.Role` sealed interface through the app
* Change how `MembersByRole` groups members to add owners to the admins section
* Adapt the `ChangeRoles` screen to the new roles:
- Owners can't modify other owner's roles.
- They can modify the roles of any other user, without confirmation.
* Adapt 'roles and permissions' screen:
- Owners can't demote themselves.
- The admin count also counts owners.
* Add more tests and screenshots
* Add owners to its own section in the 'change roles' screen
* Update screenshots
---------
Co-authored-by: ElementBot <android@element.io>
* Make sure we display errors when we create a recovery key and it fails
* Add another preview for the error state
* Update screenshots
---------
Co-authored-by: ElementBot <android@element.io>
Disable the custom `BackHandler` when the `sendState` is `Done`. Otherwise, it can get into a loop in some cases where `postCancel()` calls the `OnDoneListener`, which triggers an up navigation, which then simulates a back press... and we end up in the custom `BackHandler` again.