* Initial support for member suggestion (search and UI)
* Add custom `BottomSheetScaffold` implementation to workaround several scrolling bugs
* Start searching as soon as `@` is typed, add UI following initial designs
* Extract suggestion processing code
* Extract component, add previews, fix tests
* Add tests
* Add exception from kover to the forked bottom sheet code
* Add a feature flag for mentions
- Extract composer & mention suggestions to their composable.
- Extract mentions suggestions processing to its own class.
- Add `MatrixRoom.canTriggerRoomNotification` function.
- Update strings and conditions for displaying the `@room` mention.
---------
Co-authored-by: ElementBot <benoitm+elementbot@element.io>
* Update the chat screen UI using `RoomInfo`.
This is specially useful for getting live values for `hasRoomCall`.
* Ensure the first `MatrixRoomInfo` is emitted ASAP
* Try excluding `*Present$present$*` inner functions from kover as separate entities
* Update strings
---------
Co-authored-by: ElementBot <benoitm+elementbot@element.io>
## Type of change
- [x] Feature
- [ ] Bugfix
- [ ] Technical
- [ ] Other :
## Content
This PR consists of several macro-blocks separated by path/package:
- `messages.impl.mediaplayer` : Global (room-wide) media player, now used only for voice messages but could be used for all media within EX in the future. It is backed by media3's exoplayer. Currently not unit-tested because mocking exoplayer is not trivial.
- `messages.impl.voicemessages.play` : Business logic of a timeline voice message. This is all the logic that manages the voice message bubble.
- `messages.impl.timeline.model` & `messages.impl.timeline.factories`: Timeline code that takes care of creating the `content` object for voice messages.
- `messages.impl.timeline.components` : The actual View composable that shows the UI inside a voice message bubble.
All the rest is just small related changes that must be done here and there in existing code.
From a high level perspective this is how it works:
- Voice messages are unlike other message bubbles because they carry state (i.e. playing, downloading...) so they have a Presenter managing this state.
- Media content (i.e. the ogg file) of a voice message is downloaded from the rust SDK on first play then stored in a voice messages cache (see the `VoiceMessageCache` class, it is just a subdirectory in the app's cacheDir which is indexed by the matrix content uri). All further play attempts are done from the cache without hitting the rust SDK anymore.
- Playback of the ogg file is handled with the `VoiceMessagePlayer` class which is basically a "view" of the global `MediaPlayer` that allow the voice message to only see the media player state belonging to its media content.
- Drawing of the waveform is done with an OSS library wrapped in the `WaveformProgressIndicator` composable.
Known issues:
- The waveform has no position slider.
- The waveform (and together with it the whole message bubble) is taller than the actual Figma design.
- Swipe to reply for voice messages is disabled to avoid conflict with the audio scrubbing gesture (to reply to a voice message you have to use the long press menu).
- The loading indicator is always shown (there is no delay).
- Voice messages don't stop playing when redacted.
## Motivation and context
https://github.com/vector-im/element-meta/issues/2083
## Screenshots / GIFs
Provided by Screenshot tests in the PR itself.
Both `NotifiableEventResolver` and `DefaultNotificationDrawerManager` were creating new Rust SDK Clients while processing notifications instead of reusing the already existing one.
* Use outlined textfields in the login screen
* Fix enabled status
* Fix loading state for button in `ConfirmAccountProviderView` too
* Update subtitle string
* Remove no longer used translation
---------
Co-authored-by: ElementBot <benoitm+elementbot@element.io>
* Fix actions for redacted, not sent and media messages
* Make `EventDebugInfoView` sections fill max width
* Don't display action list if there are no actions to display
---------
Co-authored-by: ElementBot <benoitm+elementbot@element.io>
* Send read receipts
* Add changelog
* Add tests.
* Optimise how sending read receipts work in the timeline.
* Move the check for send read receipts to the presenter
Also improve the way we find the first visible `Event` if we have `Virtual` ones in the timeline.
* Add `Copy` action for text events
* Remove 'Copy' action from the list for non-text events
* Use `@ContributesBinding` to inject `AndroidClipboardHelper`.
* Add `RetrySendMessageMenu` to retry sending failed messages or removing its local echo.
* Fix initial event being retrieved, not the updated one
---------
Co-authored-by: ElementBot <benoitm+elementbot@element.io>
* Replace bottom sheets in timeline with M3 ones.
* Add missing options to menu with the right icons
* Add message summary and reaction emoji row.
* Use the same icon in the message summary and file timeline item
- Add the edit action in the room details
- Add "Add topic" button in room details
- Add the screen behind that action to edit some room properties: avatar, name, topic
- Handle the save button action
- enable the button only if changes are detected
- display a loader "updating room"
- display an error dialog if any request has failed
- Check user has the right power level to change various attributes
- "Add topic" is only shown if there's no topic and they are able to set on
- Edit menu is only shown if they can change topic, name or avatar
- On the edit page, any fields they can't change are uneditable
Co-authored-by: Chris Smith <csmith@lunarian.uk>
Display a notice if Matrix ID isn't resolved
If we can't get the profile of a user after an mxid was
searched for, show a warning under their ID to say the
invite probably won't be delivered.
Closes#424
- Adds `ModalBottomSheet` to our design components (it wraps the homonimous Material3 one).
- Adds a bottom sheet to the Room list using the aforementioned design component.
- Adds navigation from the room list to a room detail (context menu "Settings" action).
- Consolidates the "leave room flow" into a new `leaveroom` module used by both the room list and the room details.
- Adds progress indicator to the leave room flow
- Uses new `leaveroom` module in `roomdetails` module too.
Parent issue:
- https://github.com/vector-im/element-x-android/issues/261
Invite users to existing rooms
Scope:
- Allow inviting from the room detail screen and the member list
- Invite option is only shown if the user has the correct power level
- Search flow the same as creating a new room, allowing multi-select
- Existing room members/invitees are disabled with a custom caption
- Sending is asynchronous, an error dialog will appear wherever the
user is if necessary
Closes#245
Splits a Room's member list in 2 showing pending invitees first and then the actual room member.
This simple user facing change entails a host of under the hood changes:
- It copies the logic from the `userlist` module and merges it into the `roomdetails` module removing all details not related to the member list (e.g. gets rid of multiple selection, debouncing etc.).
- Uncouples the `roomdetails` module from the `userlist` one. Now leaving only the `createroom` module to depend on the `userlist` module. Therefore the `userlist` module could be in the future completely removed and merged into the `createroom` module.
- Changes the room members count in the room details screen to only show the members who have joined (i.e. don't count those still in the invited state).
Missed ACs:
- This change does not make the member list live update. Discussion is ongoing on how to make this technically feasible.
Parent issue:
- https://github.com/vector-im/element-x-android/issues/246