feat(network): add server side of blockfetch miniprotocol (#275)
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@ -3,7 +3,9 @@
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mod client;
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mod codec;
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mod protocol;
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mod server;
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pub use client::*;
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pub use codec::*;
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pub use protocol::*;
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pub use server::*;
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190
pallas-network/src/miniprotocols/blockfetch/server.rs
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190
pallas-network/src/miniprotocols/blockfetch/server.rs
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@ -0,0 +1,190 @@
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use thiserror::Error;
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use crate::multiplexer;
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use super::{Body, Message, Range, State};
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#[derive(Error, Debug)]
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pub enum Error {
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#[error("attempted to receive message while agency is ours")]
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AgencyIsOurs,
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#[error("attempted to send message while agency is theirs")]
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AgencyIsTheirs,
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#[error("inbound message is not valid for current state")]
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InvalidInbound,
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#[error("outbound message is not valid for current state")]
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InvalidOutbound,
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#[error("error while sending or receiving data through the multiplexer")]
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Plexer(multiplexer::Error),
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}
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#[derive(Debug)]
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pub struct BlockRequest(pub Range);
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/// Represents the server for the BlockFetch mini-protocol.
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pub struct Server(State, multiplexer::ChannelBuffer);
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impl Server {
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/// Create a new BlockFetch server from a multiplexer agent channel.
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///
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/// # Arguments
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///
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/// * `channel` - A multiplexer agent channel used for communication with
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/// the server.
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pub fn new(channel: multiplexer::AgentChannel) -> Self {
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Self(State::Idle, multiplexer::ChannelBuffer::new(channel))
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}
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/// Get the current state of the server.
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///
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/// Returns the current state of the server.
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pub fn state(&self) -> &State {
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&self.0
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}
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/// Check if the server is done.
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///
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/// Returns true if server is in the `Done` state, false otherwise.
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pub fn is_done(&self) -> bool {
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self.0 == State::Done
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}
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fn has_agency(&self) -> bool {
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match self.state() {
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State::Idle => false,
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State::Busy => true,
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State::Streaming => true,
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State::Done => false,
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}
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}
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fn assert_agency_is_ours(&self) -> Result<(), Error> {
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if !self.has_agency() {
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Err(Error::AgencyIsTheirs)
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} else {
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Ok(())
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}
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}
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fn assert_agency_is_theirs(&self) -> Result<(), Error> {
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if self.has_agency() {
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Err(Error::AgencyIsOurs)
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} else {
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Ok(())
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}
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}
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fn assert_outbound_state(&self, msg: &Message) -> Result<(), Error> {
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match (&self.0, msg) {
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(State::Busy, Message::NoBlocks) => Ok(()),
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(State::Busy, Message::StartBatch) => Ok(()),
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(State::Streaming, Message::Block { .. }) => Ok(()),
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(State::Streaming, Message::BatchDone) => Ok(()),
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_ => Err(Error::InvalidOutbound),
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}
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}
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fn assert_inbound_state(&self, msg: &Message) -> Result<(), Error> {
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match (&self.0, msg) {
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(State::Idle, Message::RequestRange { .. }) => Ok(()),
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(State::Idle, Message::ClientDone) => Ok(()),
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_ => Err(Error::InvalidInbound),
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}
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}
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pub async fn send_message(&mut self, msg: &Message) -> Result<(), Error> {
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self.assert_agency_is_ours()?;
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self.assert_outbound_state(msg)?;
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self.1.send_msg_chunks(msg).await.map_err(Error::Plexer)?;
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Ok(())
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}
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pub async fn recv_message(&mut self) -> Result<Message, Error> {
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self.assert_agency_is_theirs()?;
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let msg = self.1.recv_full_msg().await.map_err(Error::Plexer)?;
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self.assert_inbound_state(&msg)?;
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Ok(msg)
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}
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pub async fn send_start_batch(&mut self) -> Result<(), Error> {
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let msg = Message::StartBatch;
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self.send_message(&msg).await?;
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self.0 = State::Streaming;
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Ok(())
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}
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pub async fn send_no_blocks(&mut self) -> Result<(), Error> {
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let msg = Message::NoBlocks;
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self.send_message(&msg).await?;
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self.0 = State::Idle;
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Ok(())
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}
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pub async fn send_block(&mut self, body: Body) -> Result<(), Error> {
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let msg = Message::Block { body };
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self.send_message(&msg).await?;
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Ok(())
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}
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pub async fn send_batch_done(&mut self) -> Result<(), Error> {
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let msg = Message::BatchDone;
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self.send_message(&msg).await?;
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self.0 = State::Idle;
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Ok(())
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}
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/// Receive a message from the client while the miniprotocol is in the
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/// `Idle` state.
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///
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/// If the message is a `RequestRange`, return the requested range and
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/// progess the server state to `Busy`. If the message is a `ClientDone`,
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/// return None and progress the server state to `Done`. For any other
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/// incoming message type return an `Error`.
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pub async fn recv_while_idle(&mut self) -> Result<Option<BlockRequest>, Error> {
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match self.recv_message().await? {
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Message::RequestRange { range } => {
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self.0 = State::Busy;
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Ok(Some(BlockRequest(range)))
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}
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Message::ClientDone => {
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self.0 = State::Done;
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Ok(None)
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}
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_ => Err(Error::InvalidInbound),
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}
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}
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/// Return a range of blocks to the client, starting in the `Busy` state and
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/// progressing the state machine as required to send all the blocks to the
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/// client.
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///
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/// # Arguments
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///
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/// * `blocks` - Ordered list of block bodies corresponding to the client's
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/// requested range.
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pub async fn send_block_range(&mut self, blocks: Vec<Body>) -> Result<(), Error> {
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if blocks.is_empty() {
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self.send_no_blocks().await
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} else {
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self.send_start_batch().await?;
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for block in blocks {
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self.send_block(block).await?;
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}
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self.send_batch_done().await
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}
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}
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}
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