Expandable player: static poster during collapse/morph, live player only when expanded — vc=77
The remaining sluggishness was scaling a live-playing TextureView through the morph's graphicsLayer every frame. Now the minibar + the whole collapse/expand morph render the video's static poster (AsyncImage); the live PlayerView only mounts once settled fully expanded. Audio is unaffected — it's owned by the foreground service, never stops.
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2 changed files with 45 additions and 28 deletions
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@ -9,6 +9,13 @@ const val STRAW_SDK_TARGET = 35
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// Sulkta fork — Straw
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//
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// vc=77 / 0.1.0-CK — morph perf: static poster during collapse/morph:
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// * The minibar + the whole collapse/expand morph now render the video's
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// static poster, not the live TextureView. Scaling a live-playing
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// TextureView through the morph's graphicsLayer every frame was the
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// remaining sluggishness; the live PlayerView only mounts once settled
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// fully expanded. Audio is unaffected (it's in the foreground service).
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//
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// vc=76 / 0.1.0-CJ — expandable-player smoothness pass:
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// * The detail body no longer renders to an offscreen buffer every
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// frame during the morph (CompositingStrategy.ModulateAlpha) — that
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@ -82,6 +89,6 @@ const val STRAW_SDK_TARGET = 35
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// vc=19 / 0.1.0-AE — rust pipeline cutover. Extraction via
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// strawcore-core (Sulkta-OSS/strawcore) via the UniFFI wrapper; no
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// NewPipeExtractor in the runtime path.
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const val STRAW_VERSION_CODE = 76
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const val STRAW_VERSION_NAME = "0.1.0-CJ"
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const val STRAW_VERSION_CODE = 77
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const val STRAW_VERSION_NAME = "0.1.0-CK"
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const val STRAW_APPLICATION_ID = "com.sulkta.straw"
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