SeekOverlay: Add seek overlay logic to player
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parent
f7e7ebfbe0
commit
6252704bbc
8 changed files with 206 additions and 57 deletions
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@ -54,7 +54,7 @@ fun View.animate(
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)
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Log.d(TAG, "animate(): $msg")
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}
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if (isVisible && enterOrExit) {
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if (isVisible && enterOrExit && alpha == 1f && animationType == AnimationType.ALPHA) {
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if (MainActivity.DEBUG) {
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Log.d(TAG, "animate(): view was already visible > view = [$this]")
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}
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@ -75,8 +75,15 @@ fun View.animate(
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}
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animate().setListener(null).cancel()
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isVisible = true
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val alphaRelativeDuration = if (enterOrExit && alpha < 1.0f) {
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(duration * (1 - alpha)).toLong()
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} else {
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(duration * alpha).toLong()
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}
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when (animationType) {
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AnimationType.ALPHA -> animateAlpha(enterOrExit, duration, delay, execOnEnd)
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AnimationType.ALPHA -> animateAlpha(enterOrExit, alphaRelativeDuration, delay, execOnEnd)
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AnimationType.SCALE_AND_ALPHA -> animateScaleAndAlpha(enterOrExit, duration, delay, execOnEnd)
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AnimationType.LIGHT_SCALE_AND_ALPHA -> animateLightScaleAndAlpha(enterOrExit, duration, delay, execOnEnd)
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AnimationType.SLIDE_AND_ALPHA -> animateSlideAndAlpha(enterOrExit, duration, delay, execOnEnd)
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