Use vector drawables instead of PNGs for material icons
For all manually-created images PNG have been kept. - rename all icon attrs to have a `ic_` prefix - always use `_24dp` icons, because there is no real difference, since they are vector drawables - always use the original name found on material.io for icon drawables, as to not create confusion and possibly duplicates. Icon names can still be different from real drawable names, though I have made some of them compliant to this or maybe more meaningul. - remove duplicate `getIconByAttr()` in ThemeHelper (use `resolveResourceIdFromAttr()` - use standard icons for `expand_more` and `expand_less` instead of triangles - use `play_button_outline` instead of custom PNG as play button in VideoDetailFragment (questionable, as there is no shadow anymore)
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758 changed files with 1165 additions and 730 deletions
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@ -224,15 +224,9 @@ public class MissionsFragment extends Fragment {
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mList.setAdapter(mAdapter);
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if (mSwitch != null) {
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boolean isLight = ThemeHelper.isLightThemeSelected(mContext);
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int icon;
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if (mLinear)
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icon = isLight ? R.drawable.ic_grid_black_24dp : R.drawable.ic_grid_white_24dp;
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else
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icon = isLight ? R.drawable.ic_list_black_24dp : R.drawable.ic_list_white_24dp;
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mSwitch.setIcon(icon);
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mSwitch.setIcon(mLinear
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? ThemeHelper.resolveResourceIdFromAttr(requireContext(), R.attr.ic_grid)
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: ThemeHelper.resolveResourceIdFromAttr(requireContext(), R.attr.ic_list));
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mSwitch.setTitle(mLinear ? R.string.grid : R.string.list);
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mPrefs.edit().putBoolean("linear", mLinear).apply();
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}
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@ -191,12 +191,12 @@ public class Utility {
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public static int getIconForFileType(FileType type) {
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switch (type) {
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case MUSIC:
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return R.drawable.music;
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return R.drawable.ic_headset_white_24dp;
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default:
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case VIDEO:
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return R.drawable.video;
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return R.drawable.ic_movie_white_24dp;
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case SUBTITLE:
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return R.drawable.subtitle;
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return R.drawable.ic_subtitles_white_24dp;
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}
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}
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