straw/buildSrc
Cobb f6006047ff
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Expandable player: kill sluggish morph (cheaper compositing + snappy spring) — vc=76
- The detail body's alpha fade was rendering the whole scroll subtree to
  an offscreen buffer every frame (CompositingStrategy.Auto goes offscreen
  when alpha<1). Switch to ModulateAlpha — the body's rows don't overlap,
  so the per-draw-op fade is correct and skips the buffer. Main fix.
- Replace the 300ms FastOutSlowIn tween (slow ramp at both ends) with a
  no-bounce StiffnessMedium spring — distance-adaptive, reads as snappy.
2026-06-20 13:41:46 -07:00
..
src/main/kotlin Expandable player: kill sluggish morph (cheaper compositing + snappy spring) — vc=76 2026-06-20 13:41:46 -07:00
build.gradle.kts Relocate toml lint task to buildSrc and extend against default task 2025-11-21 20:08:26 +08:00