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2 commits

Author SHA1 Message Date
592b4f1161 Public-flip audit: env-driven paths, scrub audit-ticket prefixes, terser README
Lucy bind paths + LAN host pins replaced with env defaults. Repository URLs
→ git.sulkta.com. Audit-changelog scaffolding stripped from inline comments
(technical reasoning preserved). README sheds marketing scaffolding. AI-speak
in load-bearing prompts/SOULs left alone — that IS the product.
2026-05-27 11:42:56 -07:00
d649b99aef v0.3 step 5: lean shopping list — claude on-demand foods + game strip
Two changes:

1. foods catalog grows organically. Switch the canonical seed from the
   noisy USDA dump (2462 rows of "'s, classic chicken noodle soup")
   to the Sonnet-curated cut (229 clean rows). search_food() is now
   exact + case-insensitive — Mealie's parser already canonicalizes
   food names household-side, so cauldron just needs to look them up
   verbatim. On miss, the /list view calls forge.fetch_food_info() to
   ask Sonnet for {density_g_per_ml, default_unit_class, common_size_g,
   category}, persists the row with source='claude', and the household's
   actual kitchen catalog builds itself out as Abby uses it.

   Killer case verified end-to-end: "2 cups + 50g + 1.25 lb rice"
   collapses to a single "2.25 lb rice" line on the shopping list once
   rice has a density row.

2. Game system stripped from /plan. Scoreboard panel, streak banner,
   "first to lock takes the week" / "🏆 you locked this one in" copy
   all gone. award_pick_points calls in /api/plan/generate +
   /api/plan/regenerate stopped firing. household_scoreboard /
   household_streak DB methods kept as dead code; cauldron_pick_points
   table left in place — non-destructive, easy to revive later if
   gamification comes back. Goal: get the base flow (pick → plan →
   list) working for Abby first, layer features on after.
2026-04-29 22:02:20 -07:00