Two changes:
1. foods catalog grows organically. Switch the canonical seed from the
noisy USDA dump (2462 rows of "'s, classic chicken noodle soup")
to the Sonnet-curated cut (229 clean rows). search_food() is now
exact + case-insensitive — Mealie's parser already canonicalizes
food names household-side, so cauldron just needs to look them up
verbatim. On miss, the /list view calls forge.fetch_food_info() to
ask Sonnet for {density_g_per_ml, default_unit_class, common_size_g,
category}, persists the row with source='claude', and the household's
actual kitchen catalog builds itself out as Abby uses it.
Killer case verified end-to-end: "2 cups + 50g + 1.25 lb rice"
collapses to a single "2.25 lb rice" line on the shopping list once
rice has a density row.
2. Game system stripped from /plan. Scoreboard panel, streak banner,
"first to lock takes the week" / "🏆 you locked this one in" copy
all gone. award_pick_points calls in /api/plan/generate +
/api/plan/regenerate stopped firing. household_scoreboard /
household_streak DB methods kept as dead code; cauldron_pick_points
table left in place — non-destructive, easy to revive later if
gamification comes back. Goal: get the base flow (pick → plan →
list) working for Abby first, layer features on after.