More performance tweaks, add missing Override annotations
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3a95556132
commit
70f93cdd11
4 changed files with 109 additions and 63 deletions
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@ -52,7 +52,13 @@ public class HDMapTile extends MapTile {
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@Override
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public int hashCode() {
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return tx ^ ty ^ perspective.hashCode() ^ world.hashCode() ^ boostzoom ^ tilescale;
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int h = perspective.hashCode();
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h = h * 31 + world.hashCode();
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h = h * 31 + tx;
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h = h * 31 + ty;
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h = h * 31 + boostzoom;
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h = h * 31 + tilescale;
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return h;
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}
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@Override
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@ -87,19 +93,24 @@ public class HDMapTile extends MapTile {
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@Override
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public boolean isBlockTypeDataNeeded() { return MapManager.mapman.hdmapman.isBlockTypeDataNeeded(this); }
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@Override
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public boolean render(MapChunkCache cache, String mapname) {
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return perspective.render(cache, this, mapname);
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}
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@Override
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public List<DynmapChunk> getRequiredChunks() {
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return perspective.getRequiredChunks(this);
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}
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@Override
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public MapTile[] getAdjecentTiles() {
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return perspective.getAdjecentTiles(this);
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}
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@Override
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public int tileOrdinalX() { return tx; }
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@Override
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public int tileOrdinalY() { return ty; }
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}
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@ -90,6 +90,7 @@ public class IsoHDPerspective implements HDPerspective {
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/* Scaled models for non-cube blocks */
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private final HDScaledBlockModels scalemodels;
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private final int modscale;
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private final int modscale2; /* modscale * modscale, precomputed for raytraceSubblock */
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/* Section-level raytrace variables */
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int sx, sy, sz;
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@ -153,6 +154,7 @@ public class IsoHDPerspective implements HDPerspective {
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custom_meshes = new DynLongHashMap(4096);
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custom_fluid_meshes = new DynLongHashMap(4096);
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modscale = basemodscale << scaled;
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modscale2 = modscale * modscale;
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scalemodels = HDBlockModels.getModelsForScale(basemodscale << scaled);
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}
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@ -250,18 +252,22 @@ public class IsoHDPerspective implements HDPerspective {
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/**
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* Get pixel X coordinate
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*/
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@Override
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public final int getPixelX() { return px; }
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/**
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* Get pixel Y coordinate
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*/
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@Override
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public final int getPixelY() { return py; }
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/**
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* Get map iterator
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*/
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@Override
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public final MapIterator getMapIterator() { return mapiter; }
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/**
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* Return submodel alpha value (-1 if no submodel rendered)
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*/
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@Override
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public int getSubmodelAlpha() {
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return subalpha;
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}
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@ -283,9 +289,9 @@ public class IsoHDPerspective implements HDPerspective {
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n = 1;
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/* Initial section coord */
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sx = fastFloor(top.x/16.0);
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sy = fastFloor(top.y/16.0);
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sz = fastFloor(top.z/16.0);
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sx = fastFloor(top.x * 0.0625);
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sy = fastFloor(top.y * 0.0625);
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sz = fastFloor(top.z * 0.0625);
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/* Compute parametric step (dt) per step on each axis */
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sdt_dx = 16.0 / dx;
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sdt_dy = 16.0 / dy;
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@ -302,7 +308,7 @@ public class IsoHDPerspective implements HDPerspective {
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else if (bottom.x > top.x) {
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x_inc = 1;
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n += fastFloor(bottom.x) - x;
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st_next_x = (fastFloor(top.x/16.0) + 1 - (top.x/16.0)) * sdt_dx;
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st_next_x = (fastFloor(top.x * 0.0625) + 1 - (top.x * 0.0625)) * sdt_dx;
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stepx = BlockStep.X_PLUS;
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mxout = modscale;
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}
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@ -310,7 +316,7 @@ public class IsoHDPerspective implements HDPerspective {
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else {
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x_inc = -1;
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n += x - fastFloor(bottom.x);
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st_next_x = ((top.x/16.0) - fastFloor(top.x/16.0)) * sdt_dx;
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st_next_x = ((top.x * 0.0625) - fastFloor(top.x * 0.0625)) * sdt_dx;
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stepx = BlockStep.X_MINUS;
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mxout = -1;
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}
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@ -325,7 +331,7 @@ public class IsoHDPerspective implements HDPerspective {
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else if (bottom.y > top.y) {
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y_inc = 1;
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n += fastFloor(bottom.y) - y;
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st_next_y = (fastFloor(top.y/16.0) + 1 - (top.y/16.0)) * sdt_dy;
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st_next_y = (fastFloor(top.y * 0.0625) + 1 - (top.y * 0.0625)) * sdt_dy;
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stepy = BlockStep.Y_PLUS;
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myout = modscale;
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}
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@ -333,7 +339,7 @@ public class IsoHDPerspective implements HDPerspective {
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else {
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y_inc = -1;
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n += y - fastFloor(bottom.y);
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st_next_y = ((top.y/16.0) - fastFloor(top.y/16.0)) * sdt_dy;
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st_next_y = ((top.y * 0.0625) - fastFloor(top.y * 0.0625)) * sdt_dy;
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stepy = BlockStep.Y_MINUS;
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myout = -1;
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}
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@ -348,7 +354,7 @@ public class IsoHDPerspective implements HDPerspective {
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else if (bottom.z > top.z) {
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z_inc = 1;
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n += fastFloor(bottom.z) - z;
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st_next_z = (fastFloor(top.z/16.0) + 1 - (top.z/16.0)) * sdt_dz;
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st_next_z = (fastFloor(top.z * 0.0625) + 1 - (top.z * 0.0625)) * sdt_dz;
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stepz = BlockStep.Z_PLUS;
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mzout = modscale;
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}
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@ -356,7 +362,7 @@ public class IsoHDPerspective implements HDPerspective {
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else {
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z_inc = -1;
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n += z - fastFloor(bottom.z);
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st_next_z = ((top.z/16.0) - fastFloor(top.z/16.0)) * sdt_dz;
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st_next_z = ((top.z * 0.0625) - fastFloor(top.z * 0.0625)) * sdt_dz;
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stepz = BlockStep.Z_MINUS;
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mzout = -1;
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}
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@ -810,7 +816,7 @@ public class IsoHDPerspective implements HDPerspective {
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while(mt <= mtend) {
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if(!skip) {
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try {
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int blkalpha = model[modscale*modscale*my + modscale*mz + mx];
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int blkalpha = model[modscale2*my + modscale*mz + mx];
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if(blkalpha > 0) {
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subalpha = blkalpha;
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return false;
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@ -857,6 +863,7 @@ public class IsoHDPerspective implements HDPerspective {
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return true;
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}
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@Override
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public final int[] getSubblockCoord() {
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if(cur_patch >= 0) { /* If patch hit */
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double tt = cur_patch_t;
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@ -885,6 +892,7 @@ public class IsoHDPerspective implements HDPerspective {
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}
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// Is the hit on a cullable face?
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@Override
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public final boolean isOnFace() {
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double tt;
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if(cur_patch >= 0) { /* If patch hit */
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@ -1294,11 +1302,14 @@ public class IsoHDPerspective implements HDPerspective {
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miny = tile.getDynmapWorld().minY;
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}
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for(int x = 0; x < tileSize * sizescale; x++) {
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final int tilePixelSize = tileSize * sizescale;
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final double invSizescale = 1.0 / sizescale;
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for(int x = 0; x < tilePixelSize; x++) {
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ps.px = x;
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for(int y = 0; y < tileSize * sizescale; y++) {
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ps.top.x = ps.bottom.x = xbase + (x + 0.5) / sizescale; /* Start at center of pixel at Y=height+0.5, bottom at Y=-0.5 */
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ps.top.y = ps.bottom.y = ybase + (y + 0.5) / sizescale;
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final double px_center = xbase + (x + 0.5) * invSizescale;
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for(int y = 0; y < tilePixelSize; y++) {
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ps.top.x = ps.bottom.x = px_center;
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ps.top.y = ps.bottom.y = ybase + (y + 0.5) * invSizescale;
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ps.top.z = height + 0.5; ps.bottom.z = miny - 0.5;
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map_to_world.transform(ps.top); /* Transform to world coordinates */
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map_to_world.transform(ps.bottom);
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@ -1314,6 +1325,7 @@ public class IsoHDPerspective implements HDPerspective {
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Log.severe("Error while raytracing tile: perspective=" + this.name + ", coord=" + mapiter.getX() + "," + mapiter.getY() + "," + mapiter.getZ() + ", blockid=" + mapiter.getBlockType() + ", lighting=" + mapiter.getBlockSkyLight() + ":" + mapiter.getBlockEmittedLight() + ", biome=" + mapiter.getBiome().toString(), ex);
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ex.printStackTrace();
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}
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final int rowOffset = (tilePixelSize - y - 1) * tilePixelSize + x;
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for(int i = 0; i < numshaders; i++) {
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if(shaderdone[i] == false) {
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shaderstate[i].rayFinished(ps);
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@ -1325,21 +1337,11 @@ public class IsoHDPerspective implements HDPerspective {
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shaderstate[i].getRayColor(rslt, 0);
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int c_argb = rslt.getARGB();
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if (c_argb != 0) rendered[i] = true;
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if (isOpaque[i] && (c_argb == 0)) {
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argb_buf[i][(tileSize*sizescale-y-1)*tileSize*sizescale + x] = bgnight[i];
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}
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else {
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argb_buf[i][(tileSize*sizescale-y-1)*tileSize*sizescale + x] = c_argb;
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}
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argb_buf[i][rowOffset] = (isOpaque[i] && (c_argb == 0)) ? bgnight[i] : c_argb;
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if (day_argb_buf[i] != null) {
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shaderstate[i].getRayColor(rslt, 1);
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c_argb = rslt.getARGB();
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if (isOpaque[i] && (c_argb == 0)) {
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day_argb_buf[i][(tileSize*sizescale-y-1)*tileSize*sizescale + x] = bgday[i];
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}
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else {
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day_argb_buf[i][(tileSize*sizescale-y-1)*tileSize*sizescale + x] = c_argb;
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}
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day_argb_buf[i][rowOffset] = (isOpaque[i] && (c_argb == 0)) ? bgday[i] : c_argb;
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}
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}
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}
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@ -181,6 +181,7 @@ public class TexturePackHDShader implements HDShader {
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* Process next ray step - called for each block on route
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* @return true if ray is done, false if ray needs to continue
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*/
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@Override
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public boolean processBlock(HDPerspectiveState ps) {
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DynmapBlockState blocktype = ps.getBlockState();
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if ((hiddenids != null) && hiddenids.get(blocktype.globalStateIndex)) {
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@ -265,7 +266,7 @@ public class TexturePackHDShader implements HDShader {
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if(color[0].isTransparent()) {
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for(int i = 0; i < color.length; i++)
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color[i].setColor(tmpcolor[i]);
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return (color[0].getAlpha() == 255);
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return (tmpcolor[0].getAlpha() == 255);
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}
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/* Else, blend and generate new alpha */
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else {
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@ -273,14 +274,18 @@ public class TexturePackHDShader implements HDShader {
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int alpha2 = tmpcolor[0].getAlpha() * (255-alpha) / 255;
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int talpha = alpha + alpha2;
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if(talpha > 0)
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for(int i = 0; i < color.length; i++)
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color[i].setRGBA((tmpcolor[i].getRed()*alpha2 + color[i].getRed()*alpha) / talpha,
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(tmpcolor[i].getGreen()*alpha2 + color[i].getGreen()*alpha) / talpha,
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(tmpcolor[i].getBlue()*alpha2 + color[i].getBlue()*alpha) / talpha, talpha);
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for(int i = 0; i < color.length; i++) {
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int tc = tmpcolor[i].getARGB();
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int cc = color[i].getARGB();
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color[i].setARGB((talpha << 24)
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| (((((tc >> 16) & 0xFF) * alpha2 + ((cc >> 16) & 0xFF) * alpha) / talpha) << 16)
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| (((((tc >> 8) & 0xFF) * alpha2 + ((cc >> 8) & 0xFF) * alpha) / talpha) << 8)
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| ((( tc & 0xFF) * alpha2 + ( cc & 0xFF) * alpha) / talpha));
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}
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else
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for(int i = 0; i < color.length; i++)
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color[i].setTransparent();
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return (talpha >= 254); /* If only one short, no meaningful contribution left */
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}
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}
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@ -290,6 +295,7 @@ public class TexturePackHDShader implements HDShader {
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/**
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* Ray ended - used to report that ray has exited map (called if renderer has not reported complete)
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*/
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@Override
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public void rayFinished(HDPerspectiveState ps) {
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}
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/**
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@ -297,12 +303,14 @@ public class TexturePackHDShader implements HDShader {
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* @param c - object to store color value in
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* @param index - index of color to request (renderer specific - 0=default, 1=day for night/day renderer
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*/
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@Override
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public void getRayColor(Color c, int index) {
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c.setColor(color[index]);
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}
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/**
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* Clean up state object - called after last ray completed
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*/
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@Override
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public void cleanup() {
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if (ctm_cache != null) {
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ctm_cache.clear();
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@ -338,11 +346,13 @@ public class TexturePackHDShader implements HDShader {
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* @param scale - scale of perspective
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* @return state object to use for all rays in tile
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*/
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@Override
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public HDShaderState getStateInstance(HDMap map, MapChunkCache cache, MapIterator mapiter, int scale) {
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return new ShaderState(mapiter, map, cache, scale);
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}
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/* Add shader's contributions to JSON for map object */
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@Override
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public void addClientConfiguration(JSONObject mapObject) {
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s(mapObject, "shader", name);
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}
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