1094 lines
40 KiB
Java
1094 lines
40 KiB
Java
package org.dynmap.bukkit;
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import java.lang.reflect.InvocationTargetException;
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import java.lang.reflect.Method;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.util.ListIterator;
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import org.bukkit.World;
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import org.bukkit.Chunk;
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import org.bukkit.block.Biome;
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import org.bukkit.entity.Entity;
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import org.bukkit.ChunkSnapshot;
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import org.dynmap.DynmapChunk;
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import org.dynmap.DynmapCore;
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import org.dynmap.DynmapWorld;
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import org.dynmap.Log;
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import org.dynmap.common.BiomeMap;
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import org.dynmap.utils.MapChunkCache;
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import org.dynmap.utils.MapIterator;
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import org.dynmap.utils.MapIterator.BlockStep;
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import org.getspout.spoutapi.block.SpoutChunk;
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/**
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* Container for managing chunks - dependent upon using chunk snapshots, since rendering is off server thread
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*/
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public class NewMapChunkCache implements MapChunkCache {
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private static boolean init = false;
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private static Method poppreservedchunk = null;
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private static Method gethandle = null;
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private static Method removeentities = null;
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private static Method getworldhandle = null;
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private static boolean use_spout = false;
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private static boolean use_sections = false;
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private World w;
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private DynmapWorld dw;
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private Object craftworld;
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private int nsect;
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private List<DynmapChunk> chunks;
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private ListIterator<DynmapChunk> iterator;
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private int x_min, x_max, z_min, z_max;
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private int x_dim;
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private boolean biome, biomeraw, highesty, blockdata;
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private HiddenChunkStyle hidestyle = HiddenChunkStyle.FILL_AIR;
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private List<VisibilityLimit> visible_limits = null;
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private List<VisibilityLimit> hidden_limits = null;
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private boolean do_generate = false;
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private boolean do_save = false;
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private boolean isempty = true;
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private ChunkSnapshot[] snaparray; /* Index = (x-x_min) + ((z-z_min)*x_dim) */
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private byte[][] sameneighborbiomecnt;
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private BiomeMap[][] biomemap;
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private boolean[][] isSectionNotEmpty; /* Indexed by snapshot index, then by section index */
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private int chunks_read; /* Number of chunks actually loaded */
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private int chunks_attempted; /* Number of chunks attempted to load */
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private long total_loadtime; /* Total time loading chunks, in nanoseconds */
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private long exceptions;
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private static final BlockStep unstep[] = { BlockStep.X_MINUS, BlockStep.Y_MINUS, BlockStep.Z_MINUS,
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BlockStep.X_PLUS, BlockStep.Y_PLUS, BlockStep.Z_PLUS };
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private static BiomeMap[] biome_to_bmap;
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/**
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* Iterator for traversing map chunk cache (base is for non-snapshot)
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*/
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public class OurMapIterator implements MapIterator {
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private int x, y, z, chunkindex, bx, bz, off;
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private ChunkSnapshot snap;
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private BlockStep laststep;
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private int typeid = -1;
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private int blkdata = -1;
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private final int worldheight;
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private final int x_base;
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private final int z_base;
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OurMapIterator(int x0, int y0, int z0) {
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x_base = x_min << 4;
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z_base = z_min << 4;
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if(biome)
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biomePrep();
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initialize(x0, y0, z0);
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worldheight = w.getMaxHeight();
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}
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public final void initialize(int x0, int y0, int z0) {
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this.x = x0;
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this.y = y0;
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this.z = z0;
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this.chunkindex = ((x >> 4) - x_min) + (((z >> 4) - z_min) * x_dim);
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this.bx = x & 0xF;
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this.bz = z & 0xF;
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this.off = bx + (bz << 4);
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try {
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snap = snaparray[chunkindex];
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} catch (ArrayIndexOutOfBoundsException aioobx) {
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snap = EMPTY;
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exceptions++;
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}
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laststep = BlockStep.Y_MINUS;
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if((y >= 0) && (y < worldheight))
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typeid = blkdata = -1;
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else
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typeid = blkdata = 0;
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}
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public final int getBlockTypeID() {
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if(typeid < 0) {
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typeid = snap.getBlockTypeId(bx, y, bz);
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}
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return typeid;
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}
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public final int getBlockData() {
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if(blkdata < 0) {
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blkdata = snap.getBlockData(bx, y, bz);
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}
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return blkdata;
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}
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public int getBlockSkyLight() {
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try {
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return snap.getBlockSkyLight(bx, y, bz);
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} catch (ArrayIndexOutOfBoundsException aioobx) {
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return 15;
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}
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}
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public final int getBlockEmittedLight() {
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try {
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return snap.getBlockEmittedLight(bx, y, bz);
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} catch (ArrayIndexOutOfBoundsException aioobx) {
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return 0;
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}
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}
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private void biomePrep() {
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if(sameneighborbiomecnt != null)
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return;
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int x_size = x_dim << 4;
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int z_size = (z_max - z_min + 1) << 4;
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sameneighborbiomecnt = new byte[x_size][];
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biomemap = new BiomeMap[x_size][];
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for(int i = 0; i < x_size; i++) {
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sameneighborbiomecnt[i] = new byte[z_size];
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biomemap[i] = new BiomeMap[z_size];
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}
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for(int i = 0; i < x_size; i++) {
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initialize(i + x_base, 64, z_base);
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for(int j = 0; j < z_size; j++) {
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Biome bb = snap.getBiome(bx, bz);
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BiomeMap bm;
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if(bb == null)
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bm = BiomeMap.NULL;
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else
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bm = biome_to_bmap[bb.ordinal()];
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biomemap[i][j] = bm;
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int cnt = 0;
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if(i > 0) {
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if(bm == biomemap[i-1][j]) { /* Same as one to left */
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cnt++;
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sameneighborbiomecnt[i-1][j]++;
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}
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if((j > 0) && (bm == biomemap[i-1][j-1])) {
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cnt++;
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sameneighborbiomecnt[i-1][j-1]++;
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}
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if((j < (z_size-1)) && (bm == biomemap[i-1][j+1])) {
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cnt++;
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sameneighborbiomecnt[i-1][j+1]++;
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}
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}
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if((j > 0) && (biomemap[i][j] == biomemap[i][j-1])) { /* Same as one to above */
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cnt++;
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sameneighborbiomecnt[i][j-1]++;
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}
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sameneighborbiomecnt[i][j] = (byte)cnt;
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stepPosition(BlockStep.Z_PLUS);
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}
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}
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}
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public final BiomeMap getBiome() {
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try {
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return biomemap[x - x_base][z - z_base];
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} catch (Exception ex) {
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exceptions++;
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return BiomeMap.NULL;
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}
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}
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public final int getSmoothGrassColorMultiplier(int[] colormap, int width) {
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int mult = 0xFFFFFF;
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try {
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int rx = x - x_base;
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int rz = z - z_base;
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BiomeMap bm = biomemap[rx][rz];
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if(sameneighborbiomecnt[rx][rz] >= (byte)8) { /* All neighbors same? */
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mult = bm.getModifiedGrassMultiplier(colormap[bm.biomeLookup(width)]);
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}
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else {
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int raccum = 0;
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int gaccum = 0;
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int baccum = 0;
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for(int xoff = -1; xoff < 2; xoff++) {
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for(int zoff = -1; zoff < 2; zoff++) {
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bm = biomemap[rx+xoff][rz+zoff];
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int rmult = bm.getModifiedGrassMultiplier(colormap[bm.biomeLookup(width)]);
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raccum += (rmult >> 16) & 0xFF;
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gaccum += (rmult >> 8) & 0xFF;
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baccum += rmult & 0xFF;
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}
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}
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mult = ((raccum / 9) << 16) | ((gaccum / 9) << 8) | (baccum / 9);
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}
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} catch (Exception x) {
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exceptions++;
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mult = 0xFFFFFF;
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}
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return mult;
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}
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public final int getSmoothFoliageColorMultiplier(int[] colormap, int width) {
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int mult = 0xFFFFFF;
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try {
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int rx = x - x_base;
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int rz = z - z_base;
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BiomeMap bm = biomemap[rx][rz];
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if(sameneighborbiomecnt[rx][rz] >= (byte)8) { /* All neighbors same? */
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mult = bm.getModifiedFoliageMultiplier(colormap[bm.biomeLookup(width)]);
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}
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else {
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int raccum = 0;
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int gaccum = 0;
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int baccum = 0;
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for(int xoff = -1; xoff < 2; xoff++) {
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for(int zoff = -1; zoff < 2; zoff++) {
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bm = biomemap[rx+xoff][rz+zoff];
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int rmult = bm.getModifiedFoliageMultiplier(colormap[bm.biomeLookup(width)]);
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raccum += (rmult >> 16) & 0xFF;
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gaccum += (rmult >> 8) & 0xFF;
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baccum += rmult & 0xFF;
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}
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}
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mult = ((raccum / 9) << 16) | ((gaccum / 9) << 8) | (baccum / 9);
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}
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} catch (Exception x) {
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exceptions++;
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mult = 0xFFFFFF;
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}
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return mult;
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}
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public final int getSmoothColorMultiplier(int[] colormap, int width, int[] swampmap, int swampwidth) {
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int mult = 0xFFFFFF;
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try {
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int rx = x - x_base;
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int rz = z - z_base;
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BiomeMap bm = biomemap[rx][rz];
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if(sameneighborbiomecnt[rx][rz] >= (byte)8) { /* All neighbors same? */
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if(bm == BiomeMap.SWAMPLAND) {
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mult = swampmap[bm.biomeLookup(swampwidth)];
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}
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else {
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mult = colormap[bm.biomeLookup(width)];
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}
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}
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else {
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int raccum = 0;
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int gaccum = 0;
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int baccum = 0;
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for(int xoff = -1; xoff < 2; xoff++) {
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for(int zoff = -1; zoff < 2; zoff++) {
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bm = biomemap[rx+xoff][rz+zoff];
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int rmult;
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if(bm == BiomeMap.SWAMPLAND) {
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rmult = swampmap[bm.biomeLookup(swampwidth)];
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}
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else {
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rmult = colormap[bm.biomeLookup(width)];
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}
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raccum += (rmult >> 16) & 0xFF;
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gaccum += (rmult >> 8) & 0xFF;
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baccum += rmult & 0xFF;
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}
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}
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mult = ((raccum / 9) << 16) | ((gaccum / 9) << 8) | (baccum / 9);
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}
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} catch (Exception x) {
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exceptions++;
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mult = 0xFFFFFF;
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}
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return mult;
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}
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public final int getSmoothWaterColorMultiplier() {
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try {
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int rx = x - x_base;
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int rz = z - z_base;
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BiomeMap bm = biomemap[rx][rz];
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if(sameneighborbiomecnt[rx][rz] >= (byte)8) { /* All neighbors same? */
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return bm.getWaterColorMult();
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}
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int raccum = 0;
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int gaccum = 0;
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int baccum = 0;
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for(int xoff = -1; xoff < 2; xoff++) {
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for(int zoff = -1; zoff < 2; zoff++) {
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bm = biomemap[rx+xoff][rz+zoff];
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int mult = bm.getWaterColorMult();
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raccum += (mult >> 16) & 0xFF;
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gaccum += (mult >> 8) & 0xFF;
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baccum += mult & 0xFF;
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}
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}
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return ((raccum / 9) << 16) | ((gaccum / 9) << 8) | (baccum / 9);
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} catch (Exception x) {
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exceptions++;
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return 0xFFFFFF;
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}
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}
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public final int getSmoothWaterColorMultiplier(int[] colormap, int width) {
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int mult = 0xFFFFFF;
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try {
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int rx = x - x_base;
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int rz = z - z_base;
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BiomeMap bm = biomemap[rx][rz];
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if(sameneighborbiomecnt[rx][rz] >= (byte)8) { /* All neighbors same? */
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mult = colormap[bm.biomeLookup(width)];
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}
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else {
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int raccum = 0;
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int gaccum = 0;
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int baccum = 0;
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for(int xoff = -1; xoff < 2; xoff++) {
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for(int zoff = -1; zoff < 2; zoff++) {
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bm = biomemap[rx+xoff][rz+zoff];
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int rmult = colormap[bm.biomeLookup(width)];
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raccum += (rmult >> 16) & 0xFF;
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gaccum += (rmult >> 8) & 0xFF;
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baccum += rmult & 0xFF;
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}
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}
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mult = ((raccum / 9) << 16) | ((gaccum / 9) << 8) | (baccum / 9);
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}
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} catch (Exception x) {
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exceptions++;
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mult = 0xFFFFFF;
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}
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return mult;
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}
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public final double getRawBiomeTemperature() {
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return snap.getRawBiomeTemperature(bx, bz);
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}
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public final double getRawBiomeRainfall() {
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return snap.getRawBiomeRainfall(bx, bz);
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}
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/**
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* Step current position in given direction
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*/
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public final void stepPosition(BlockStep step) {
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typeid = -1;
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blkdata = -1;
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switch(step.ordinal()) {
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case 0:
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x++;
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bx++;
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off++;
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if(bx == 16) { /* Next chunk? */
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try {
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bx = 0;
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off -= 16;
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chunkindex++;
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snap = snaparray[chunkindex];
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} catch (ArrayIndexOutOfBoundsException aioobx) {
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snap = EMPTY;
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exceptions++;
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}
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}
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break;
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case 1:
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y++;
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if(y >= worldheight) {
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typeid = blkdata = 0;
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}
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break;
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case 2:
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z++;
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bz++;
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off+=16;
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if(bz == 16) { /* Next chunk? */
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try {
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bz = 0;
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off -= 256;
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chunkindex += x_dim;
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snap = snaparray[chunkindex];
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} catch (ArrayIndexOutOfBoundsException aioobx) {
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snap = EMPTY;
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exceptions++;
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}
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}
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break;
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case 3:
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x--;
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bx--;
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off--;
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if(bx == -1) { /* Next chunk? */
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try {
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bx = 15;
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off += 16;
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chunkindex--;
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snap = snaparray[chunkindex];
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} catch (ArrayIndexOutOfBoundsException aioobx) {
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snap = EMPTY;
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exceptions++;
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}
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}
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break;
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case 4:
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y--;
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if(y < 0) {
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typeid = blkdata = 0;
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}
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break;
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case 5:
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z--;
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bz--;
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off-=16;
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if(bz == -1) { /* Next chunk? */
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try {
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bz = 15;
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off += 256;
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chunkindex -= x_dim;
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snap = snaparray[chunkindex];
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} catch (ArrayIndexOutOfBoundsException aioobx) {
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snap = EMPTY;
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exceptions++;
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}
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}
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break;
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}
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laststep = step;
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}
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/**
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* Unstep current position to previous position
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*/
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public BlockStep unstepPosition() {
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BlockStep ls = laststep;
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stepPosition(unstep[ls.ordinal()]);
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return ls;
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}
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/**
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* Unstep current position in oppisite director of given step
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*/
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public void unstepPosition(BlockStep s) {
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stepPosition(unstep[s.ordinal()]);
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}
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public final void setY(int y) {
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if(y > this.y)
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laststep = BlockStep.Y_PLUS;
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else
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laststep = BlockStep.Y_MINUS;
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this.y = y;
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if((y < 0) || (y >= worldheight)) {
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typeid = blkdata = 0;
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}
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else {
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typeid = blkdata = -1;
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}
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}
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public final int getX() {
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return x;
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}
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public final int getY() {
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return y;
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}
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public final int getZ() {
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return z;
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}
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public final int getBlockTypeIDAt(BlockStep s) {
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if(s == BlockStep.Y_MINUS) {
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if(y > 0)
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return snap.getBlockTypeId(bx, y-1, bz);
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}
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else if(s == BlockStep.Y_PLUS) {
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if(y < (worldheight-1))
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return snap.getBlockTypeId(bx, y+1, bz);
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}
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else {
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BlockStep ls = laststep;
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stepPosition(s);
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int tid = snap.getBlockTypeId(bx, y, bz);
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unstepPosition();
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laststep = ls;
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return tid;
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}
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return 0;
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}
|
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public BlockStep getLastStep() {
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return laststep;
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}
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@Override
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public int getWorldHeight() {
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return worldheight;
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}
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@Override
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public long getBlockKey() {
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return (((chunkindex * worldheight) + y) << 8) | (bx << 4) | bz;
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}
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@Override
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public final boolean isEmptySection() {
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try {
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return !isSectionNotEmpty[chunkindex][y >> 4];
|
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} catch (Exception x) {
|
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initSectionData(chunkindex);
|
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return !isSectionNotEmpty[chunkindex][y >> 4];
|
|
}
|
|
}
|
|
}
|
|
|
|
private class OurEndMapIterator extends OurMapIterator {
|
|
|
|
OurEndMapIterator(int x0, int y0, int z0) {
|
|
super(x0, y0, z0);
|
|
}
|
|
public final int getBlockSkyLight() {
|
|
return 15;
|
|
}
|
|
}
|
|
/**
|
|
* Chunk cache for representing unloaded chunk (or air)
|
|
*/
|
|
private static class EmptyChunk implements ChunkSnapshot {
|
|
/* Need these for interface, but not used */
|
|
public int getX() { return 0; }
|
|
public int getZ() { return 0; }
|
|
public String getWorldName() { return ""; }
|
|
public long getCaptureFullTime() { return 0; }
|
|
|
|
public final int getBlockTypeId(int x, int y, int z) {
|
|
return 0;
|
|
}
|
|
public final int getBlockData(int x, int y, int z) {
|
|
return 0;
|
|
}
|
|
public final int getBlockSkyLight(int x, int y, int z) {
|
|
return 15;
|
|
}
|
|
public final int getBlockEmittedLight(int x, int y, int z) {
|
|
return 0;
|
|
}
|
|
public final int getHighestBlockYAt(int x, int z) {
|
|
return 0;
|
|
}
|
|
public Biome getBiome(int x, int z) {
|
|
return null;
|
|
}
|
|
public double getRawBiomeTemperature(int x, int z) {
|
|
return 0.0;
|
|
}
|
|
public double getRawBiomeRainfall(int x, int z) {
|
|
return 0.0;
|
|
}
|
|
public boolean isSectionEmpty(int sy) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Chunk cache for representing generic stone chunk
|
|
*/
|
|
private static class PlainChunk implements ChunkSnapshot {
|
|
private int fillid;
|
|
PlainChunk(int fillid) { this.fillid = fillid; }
|
|
/* Need these for interface, but not used */
|
|
public int getX() { return 0; }
|
|
public int getZ() { return 0; }
|
|
public String getWorldName() { return ""; }
|
|
public Biome getBiome(int x, int z) { return null; }
|
|
public double getRawBiomeTemperature(int x, int z) { return 0.0; }
|
|
public double getRawBiomeRainfall(int x, int z) { return 0.0; }
|
|
public long getCaptureFullTime() { return 0; }
|
|
|
|
public final int getBlockTypeId(int x, int y, int z) {
|
|
if(y < 64) return fillid;
|
|
return 0;
|
|
}
|
|
public final int getBlockData(int x, int y, int z) {
|
|
return 0;
|
|
}
|
|
public final int getBlockSkyLight(int x, int y, int z) {
|
|
if(y < 64)
|
|
return 0;
|
|
return 15;
|
|
}
|
|
public final int getBlockEmittedLight(int x, int y, int z) {
|
|
return 0;
|
|
}
|
|
public final int getHighestBlockYAt(int x, int z) {
|
|
return 64;
|
|
}
|
|
public boolean isSectionEmpty(int sy) {
|
|
return (sy < 4);
|
|
}
|
|
public int getTopNonEmptySection() {
|
|
return 3;
|
|
}
|
|
}
|
|
|
|
private static class SpoutChunkSnapshot implements ChunkSnapshot {
|
|
private ChunkSnapshot chunk;
|
|
private short[] customids;
|
|
private final int shiftx;
|
|
private final int shiftz;
|
|
|
|
SpoutChunkSnapshot(ChunkSnapshot chunk, short[] customids, int height) {
|
|
this.chunk = chunk;
|
|
this.customids = customids.clone();
|
|
int sx = 11;
|
|
int sz = 7; /* 128 high values */
|
|
while(height > 128) {
|
|
sx++;
|
|
sz++;
|
|
height = (height >> 1);
|
|
}
|
|
shiftx = sx;
|
|
shiftz = sz;
|
|
}
|
|
/* Need these for interface, but not used */
|
|
public final int getX() { return chunk.getX(); }
|
|
public final int getZ() { return chunk.getZ(); }
|
|
public final String getWorldName() { return chunk.getWorldName(); }
|
|
public final Biome getBiome(int x, int z) { return chunk.getBiome(x, z); }
|
|
public final double getRawBiomeTemperature(int x, int z) { return chunk.getRawBiomeTemperature(x, z); }
|
|
public final double getRawBiomeRainfall(int x, int z) { return chunk.getRawBiomeRainfall(x, z); }
|
|
public final long getCaptureFullTime() { return chunk.getCaptureFullTime(); }
|
|
|
|
public final int getBlockTypeId(int x, int y, int z) {
|
|
int id = customids[(x << shiftx) | (z << shiftz) | y];
|
|
if(id != 0) return id;
|
|
return chunk.getBlockTypeId(x, y, z);
|
|
}
|
|
public final int getBlockData(int x, int y, int z) {
|
|
return chunk.getBlockData(x, y, z);
|
|
}
|
|
public final int getBlockSkyLight(int x, int y, int z) {
|
|
return chunk.getBlockSkyLight(x, y, z);
|
|
}
|
|
public final int getBlockEmittedLight(int x, int y, int z) {
|
|
return chunk.getBlockEmittedLight(x, y, z);
|
|
}
|
|
public final int getHighestBlockYAt(int x, int z) {
|
|
return chunk.getHighestBlockYAt(x, z);
|
|
}
|
|
public boolean isSectionEmpty(int sy) {
|
|
return chunk.isSectionEmpty(sy);
|
|
}
|
|
}
|
|
|
|
private static final EmptyChunk EMPTY = new EmptyChunk();
|
|
private static final PlainChunk STONE = new PlainChunk(1);
|
|
private static final PlainChunk OCEAN = new PlainChunk(9);
|
|
|
|
/**
|
|
* Construct empty cache
|
|
*/
|
|
@SuppressWarnings({ "rawtypes", "unchecked" })
|
|
public NewMapChunkCache() {
|
|
if(!init) {
|
|
/* Get CraftWorld.popPreservedChunk(x,z) - reduces memory bloat from map traversals (optional) */
|
|
try {
|
|
Class c = Class.forName("org.bukkit.craftbukkit.CraftWorld");
|
|
poppreservedchunk = c.getDeclaredMethod("popPreservedChunk", new Class[] { int.class, int.class });
|
|
/* getHandle() */
|
|
getworldhandle = c.getDeclaredMethod("getHandle", new Class[0]);
|
|
} catch (ClassNotFoundException cnfx) {
|
|
} catch (NoSuchMethodException nsmx) {
|
|
}
|
|
/* Get CraftChunk.getChunkSnapshot(boolean,boolean,boolean) and CraftChunk.getHandle() */
|
|
try {
|
|
Class c = Class.forName("org.bukkit.craftbukkit.CraftChunk");
|
|
gethandle = c.getDeclaredMethod("getHandle", new Class[0]);
|
|
} catch (ClassNotFoundException cnfx) {
|
|
} catch (NoSuchMethodException nsmx) {
|
|
}
|
|
/* Get Chunk.removeEntities() */
|
|
try {
|
|
Class c = Class.forName("net.minecraft.server.Chunk");
|
|
removeentities = c.getDeclaredMethod("removeEntities", new Class[0]);
|
|
} catch (ClassNotFoundException cnfx) {
|
|
} catch (NoSuchMethodException nsmx) {
|
|
}
|
|
/* Check for ChunkSnapshot.isSectionEmpty(int) method */
|
|
try {
|
|
ChunkSnapshot.class.getDeclaredMethod("isSectionEmpty", new Class[] { int.class });
|
|
use_sections = true;
|
|
} catch (NoSuchMethodException nsmx) {
|
|
}
|
|
|
|
use_spout = DynmapPlugin.plugin.hasSpout();
|
|
|
|
init = true;
|
|
}
|
|
}
|
|
public void setChunks(BukkitWorld dw, List<DynmapChunk> chunks) {
|
|
this.dw = dw;
|
|
this.w = dw.getWorld();
|
|
nsect = dw.worldheight >> 4;
|
|
if((getworldhandle != null) && (craftworld == null)) {
|
|
try {
|
|
craftworld = getworldhandle.invoke(w); /* World.getHandle() */
|
|
} catch (Exception x) {
|
|
}
|
|
}
|
|
this.chunks = chunks;
|
|
/* Compute range */
|
|
if(chunks.size() == 0) {
|
|
this.x_min = 0;
|
|
this.x_max = 0;
|
|
this.z_min = 0;
|
|
this.z_max = 0;
|
|
x_dim = 1;
|
|
}
|
|
else {
|
|
x_min = x_max = chunks.get(0).x;
|
|
z_min = z_max = chunks.get(0).z;
|
|
for(DynmapChunk c : chunks) {
|
|
if(c.x > x_max)
|
|
x_max = c.x;
|
|
if(c.x < x_min)
|
|
x_min = c.x;
|
|
if(c.z > z_max)
|
|
z_max = c.z;
|
|
if(c.z < z_min)
|
|
z_min = c.z;
|
|
}
|
|
x_dim = x_max - x_min + 1;
|
|
}
|
|
|
|
snaparray = new ChunkSnapshot[x_dim * (z_max-z_min+1)];
|
|
isSectionNotEmpty = new boolean[x_dim * (z_max-z_min+1)][];
|
|
}
|
|
|
|
private ChunkSnapshot checkSpoutData(Chunk c, ChunkSnapshot ss) {
|
|
if(c instanceof SpoutChunk) {
|
|
SpoutChunk sc = (SpoutChunk)c;
|
|
short[] custids = sc.getCustomBlockIds();
|
|
if(custids != null) {
|
|
return new SpoutChunkSnapshot(ss, custids, c.getWorld().getMaxHeight());
|
|
}
|
|
}
|
|
return ss;
|
|
}
|
|
|
|
public int loadChunks(int max_to_load) {
|
|
long t0 = System.nanoTime();
|
|
int cnt = 0;
|
|
if(iterator == null)
|
|
iterator = chunks.listIterator();
|
|
|
|
DynmapCore.setIgnoreChunkLoads(true);
|
|
//boolean isnormral = w.getEnvironment() == Environment.NORMAL;
|
|
// Load the required chunks.
|
|
while((cnt < max_to_load) && iterator.hasNext()) {
|
|
DynmapChunk chunk = iterator.next();
|
|
boolean vis = true;
|
|
if(visible_limits != null) {
|
|
vis = false;
|
|
for(VisibilityLimit limit : visible_limits) {
|
|
if((chunk.x >= limit.x0) && (chunk.x <= limit.x1) && (chunk.z >= limit.z0) && (chunk.z <= limit.z1)) {
|
|
vis = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if(vis && (hidden_limits != null)) {
|
|
for(VisibilityLimit limit : hidden_limits) {
|
|
if((chunk.x >= limit.x0) && (chunk.x <= limit.x1) && (chunk.z >= limit.z0) && (chunk.z <= limit.z1)) {
|
|
vis = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
/* Check if cached chunk snapshot found */
|
|
ChunkSnapshot ss = DynmapPlugin.plugin.sscache.getSnapshot(dw.getName(), chunk.x, chunk.z, blockdata, biome, biomeraw, highesty);
|
|
if(ss != null) {
|
|
if(!vis) {
|
|
if(hidestyle == HiddenChunkStyle.FILL_STONE_PLAIN)
|
|
ss = STONE;
|
|
else if(hidestyle == HiddenChunkStyle.FILL_OCEAN)
|
|
ss = OCEAN;
|
|
else
|
|
ss = EMPTY;
|
|
}
|
|
snaparray[(chunk.x-x_min) + (chunk.z - z_min)*x_dim] = ss;
|
|
continue;
|
|
}
|
|
chunks_attempted++;
|
|
boolean wasLoaded = w.isChunkLoaded(chunk.x, chunk.z);
|
|
boolean didload = w.loadChunk(chunk.x, chunk.z, false);
|
|
boolean didgenerate = false;
|
|
/* If we didn't load, and we're supposed to generate, do it */
|
|
if((!didload) && do_generate && vis)
|
|
didgenerate = didload = w.loadChunk(chunk.x, chunk.z, true);
|
|
/* If it did load, make cache of it */
|
|
if(didload) {
|
|
if(!vis) {
|
|
if(hidestyle == HiddenChunkStyle.FILL_STONE_PLAIN)
|
|
ss = STONE;
|
|
else if(hidestyle == HiddenChunkStyle.FILL_OCEAN)
|
|
ss = OCEAN;
|
|
else
|
|
ss = EMPTY;
|
|
}
|
|
else {
|
|
Chunk c = w.getChunkAt(chunk.x, chunk.z);
|
|
if(blockdata || highesty) {
|
|
ss = c.getChunkSnapshot(highesty, biome, biomeraw);
|
|
if(use_spout) {
|
|
ss = checkSpoutData(c, ss);
|
|
}
|
|
}
|
|
else
|
|
ss = w.getEmptyChunkSnapshot(chunk.x, chunk.z, biome, biomeraw);
|
|
if(ss != null) {
|
|
DynmapPlugin.plugin.sscache.putSnapshot(dw.getName(), chunk.x, chunk.z, ss, blockdata, biome, biomeraw, highesty);
|
|
}
|
|
}
|
|
snaparray[(chunk.x-x_min) + (chunk.z - z_min)*x_dim] = ss;
|
|
}
|
|
if ((!wasLoaded) && didload) {
|
|
chunks_read++;
|
|
/* It looks like bukkit "leaks" entities - they don't get removed from the world-level table
|
|
* when chunks are unloaded but not saved - removing them seems to do the trick */
|
|
if(!(didgenerate && do_save)) {
|
|
boolean did_remove = false;
|
|
Chunk cc = w.getChunkAt(chunk.x, chunk.z);
|
|
if((gethandle != null) && (removeentities != null)) {
|
|
try {
|
|
Object chk = gethandle.invoke(cc);
|
|
if(chk != null) {
|
|
removeentities.invoke(chk);
|
|
did_remove = true;
|
|
}
|
|
} catch (InvocationTargetException itx) {
|
|
} catch (IllegalArgumentException e) {
|
|
} catch (IllegalAccessException e) {
|
|
}
|
|
}
|
|
if(!did_remove) {
|
|
if(cc != null) {
|
|
for(Entity e: cc.getEntities())
|
|
e.remove();
|
|
}
|
|
}
|
|
}
|
|
/* Since we only remember ones we loaded, and we're synchronous, no player has
|
|
* moved, so it must be safe (also prevent chunk leak, which appears to happen
|
|
* because isChunkInUse defined "in use" as being within 256 blocks of a player,
|
|
* while the actual in-use chunk area for a player where the chunks are managed
|
|
* by the MC base server is 21x21 (or about a 160 block radius).
|
|
* Also, if we did generate it, need to save it */
|
|
w.unloadChunk(chunk.x, chunk.z, didgenerate && do_save, false);
|
|
/* And pop preserved chunk - this is a bad leak in Bukkit for map traversals like us */
|
|
try {
|
|
if(poppreservedchunk != null)
|
|
poppreservedchunk.invoke(w, chunk.x, chunk.z);
|
|
} catch (Exception x) {
|
|
Log.severe("Cannot pop preserved chunk - " + x.toString());
|
|
}
|
|
}
|
|
cnt++;
|
|
}
|
|
DynmapCore.setIgnoreChunkLoads(false);
|
|
|
|
if(iterator.hasNext() == false) { /* If we're done */
|
|
isempty = true;
|
|
/* Fill missing chunks with empty dummy chunk */
|
|
for(int i = 0; i < snaparray.length; i++) {
|
|
if(snaparray[i] == null)
|
|
snaparray[i] = EMPTY;
|
|
else if(snaparray[i] != EMPTY)
|
|
isempty = false;
|
|
}
|
|
}
|
|
total_loadtime += System.nanoTime() - t0;
|
|
|
|
return cnt;
|
|
}
|
|
/**
|
|
* Test if done loading
|
|
*/
|
|
public boolean isDoneLoading() {
|
|
if(iterator != null)
|
|
return !iterator.hasNext();
|
|
return false;
|
|
}
|
|
/**
|
|
* Test if all empty blocks
|
|
*/
|
|
public boolean isEmpty() {
|
|
return isempty;
|
|
}
|
|
/**
|
|
* Unload chunks
|
|
*/
|
|
public void unloadChunks() {
|
|
if(snaparray != null) {
|
|
for(int i = 0; i < snaparray.length; i++) {
|
|
snaparray[i] = null;
|
|
}
|
|
snaparray = null;
|
|
}
|
|
}
|
|
/**
|
|
* Get block ID at coordinates
|
|
*/
|
|
public int getBlockTypeID(int x, int y, int z) {
|
|
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
|
|
return ss.getBlockTypeId(x & 0xF, y, z & 0xF);
|
|
}
|
|
/**
|
|
* Get block data at coordiates
|
|
*/
|
|
public byte getBlockData(int x, int y, int z) {
|
|
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
|
|
return (byte)ss.getBlockData(x & 0xF, y, z & 0xF);
|
|
}
|
|
/* Get sky light level
|
|
*/
|
|
public int getBlockSkyLight(int x, int y, int z) {
|
|
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
|
|
return ss.getBlockSkyLight(x & 0xF, y, z & 0xF);
|
|
}
|
|
/* Get emitted light level
|
|
*/
|
|
public int getBlockEmittedLight(int x, int y, int z) {
|
|
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
|
|
return ss.getBlockEmittedLight(x & 0xF, y, z & 0xF);
|
|
}
|
|
public BiomeMap getBiome(int x, int z) {
|
|
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
|
|
Biome b = ss.getBiome(x & 0xF, z & 0xF);
|
|
return (b != null)?biome_to_bmap[b.ordinal()]:null;
|
|
}
|
|
public double getRawBiomeTemperature(int x, int z) {
|
|
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
|
|
return ss.getRawBiomeTemperature(x & 0xF, z & 0xF);
|
|
}
|
|
public double getRawBiomeRainfall(int x, int z) {
|
|
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
|
|
return ss.getRawBiomeRainfall(x & 0xF, z & 0xF);
|
|
}
|
|
private void initSectionData(int idx) {
|
|
isSectionNotEmpty[idx] = new boolean[nsect + 1];
|
|
int maxy = 0;
|
|
if(snaparray[idx] != EMPTY) {
|
|
if(!use_sections) {
|
|
Arrays.fill(isSectionNotEmpty[idx], true);
|
|
}
|
|
else {
|
|
for(int i = 0; i < nsect; i++) {
|
|
if(snaparray[idx].isSectionEmpty(i) == false) {
|
|
isSectionNotEmpty[idx][i] = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
public boolean isEmptySection(int sx, int sy, int sz) {
|
|
int idx = (sx - x_min) + (sz - z_min) * x_dim;
|
|
if(isSectionNotEmpty[idx] == null) {
|
|
initSectionData(idx);
|
|
}
|
|
return !isSectionNotEmpty[idx][sy];
|
|
}
|
|
|
|
/**
|
|
* Get cache iterator
|
|
*/
|
|
public MapIterator getIterator(int x, int y, int z) {
|
|
if(w.getEnvironment().toString().equals("THE_END"))
|
|
return new OurEndMapIterator(x, y, z);
|
|
return new OurMapIterator(x, y, z);
|
|
}
|
|
/**
|
|
* Set hidden chunk style (default is FILL_AIR)
|
|
*/
|
|
public void setHiddenFillStyle(HiddenChunkStyle style) {
|
|
this.hidestyle = style;
|
|
}
|
|
/**
|
|
* Set autogenerate - must be done after at least one visible range has been set
|
|
*/
|
|
public void setAutoGenerateVisbileRanges(DynmapWorld.AutoGenerateOption generateopt) {
|
|
if((generateopt != DynmapWorld.AutoGenerateOption.NONE) && ((visible_limits == null) || (visible_limits.size() == 0))) {
|
|
Log.severe("Cannot setAutoGenerateVisibleRanges() without visible ranges defined");
|
|
return;
|
|
}
|
|
this.do_generate = (generateopt != DynmapWorld.AutoGenerateOption.NONE);
|
|
this.do_save = (generateopt == DynmapWorld.AutoGenerateOption.PERMANENT);
|
|
}
|
|
/**
|
|
* Add visible area limit - can be called more than once
|
|
* Needs to be set before chunks are loaded
|
|
* Coordinates are block coordinates
|
|
*/
|
|
public void setVisibleRange(VisibilityLimit lim) {
|
|
VisibilityLimit limit = new VisibilityLimit();
|
|
if(lim.x0 > lim.x1) {
|
|
limit.x0 = (lim.x1 >> 4); limit.x1 = ((lim.x0+15) >> 4);
|
|
}
|
|
else {
|
|
limit.x0 = (lim.x0 >> 4); limit.x1 = ((lim.x1+15) >> 4);
|
|
}
|
|
if(lim.z0 > lim.z1) {
|
|
limit.z0 = (lim.z1 >> 4); limit.z1 = ((lim.z0+15) >> 4);
|
|
}
|
|
else {
|
|
limit.z0 = (lim.z0 >> 4); limit.z1 = ((lim.z1+15) >> 4);
|
|
}
|
|
if(visible_limits == null)
|
|
visible_limits = new ArrayList<VisibilityLimit>();
|
|
visible_limits.add(limit);
|
|
}
|
|
/**
|
|
* Add hidden area limit - can be called more than once
|
|
* Needs to be set before chunks are loaded
|
|
* Coordinates are block coordinates
|
|
*/
|
|
public void setHiddenRange(VisibilityLimit lim) {
|
|
VisibilityLimit limit = new VisibilityLimit();
|
|
if(lim.x0 > lim.x1) {
|
|
limit.x0 = (lim.x1 >> 4); limit.x1 = ((lim.x0+15) >> 4);
|
|
}
|
|
else {
|
|
limit.x0 = (lim.x0 >> 4); limit.x1 = ((lim.x1+15) >> 4);
|
|
}
|
|
if(lim.z0 > lim.z1) {
|
|
limit.z0 = (lim.z1 >> 4); limit.z1 = ((lim.z0+15) >> 4);
|
|
}
|
|
else {
|
|
limit.z0 = (lim.z0 >> 4); limit.z1 = ((lim.z1+15) >> 4);
|
|
}
|
|
if(hidden_limits == null)
|
|
hidden_limits = new ArrayList<VisibilityLimit>();
|
|
hidden_limits.add(limit);
|
|
}
|
|
@Override
|
|
public boolean setChunkDataTypes(boolean blockdata, boolean biome, boolean highestblocky, boolean rawbiome) {
|
|
this.biome = biome;
|
|
this.biomeraw = rawbiome;
|
|
this.highesty = highestblocky;
|
|
this.blockdata = blockdata;
|
|
return true;
|
|
}
|
|
@Override
|
|
public DynmapWorld getWorld() {
|
|
return dw;
|
|
}
|
|
@Override
|
|
public int getChunksLoaded() {
|
|
return chunks_read;
|
|
}
|
|
@Override
|
|
public int getChunkLoadsAttempted() {
|
|
return chunks_attempted;
|
|
}
|
|
@Override
|
|
public long getTotalRuntimeNanos() {
|
|
return total_loadtime;
|
|
}
|
|
@Override
|
|
public long getExceptionCount() {
|
|
return exceptions;
|
|
}
|
|
|
|
static {
|
|
Biome[] b = Biome.values();
|
|
BiomeMap[] bm = BiomeMap.values();
|
|
biome_to_bmap = new BiomeMap[b.length];
|
|
for(int i = 0; i < b.length; i++) {
|
|
biome_to_bmap[i] = BiomeMap.NULL;
|
|
}
|
|
for(int i = 0; i < b.length; i++) {
|
|
String bs = b[i].toString();
|
|
for(int j = 0; j < bm.length; j++) {
|
|
if(bm[j].toString().equals(bs)) {
|
|
biome_to_bmap[b[i].ordinal()] = bm[j];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|