Add tile data coloring (aka colored wool support), combine rendering
of default tiles and their zoomed counterparts (saves reloading the default tile, and keeps the scale levels of the map consistent during a fullrender and otherwise)
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parent
0a8f2a182a
commit
17644a5778
10 changed files with 241 additions and 106 deletions
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@ -31,6 +31,10 @@ public class HighlightTileRenderer extends DefaultTileRenderer {
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}
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int id = world.getBlockTypeIdAt(x, y, z);
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byte data = 0;
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if(colorScheme.datacolors[id] != null) { /* If data colored */
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data = world.getBlockAt(x, y, z).getData();
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}
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switch (seq) {
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case 0:
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@ -50,7 +54,11 @@ public class HighlightTileRenderer extends DefaultTileRenderer {
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seq = (seq + 1) & 3;
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if (id != 0) {
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Color[] colors = colorScheme.colors.get(id);
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Color[] colors;
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if(data != 0)
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colors = colorScheme.datacolors[id][data];
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else
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colors = colorScheme.colors[id];
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if (colors != null) {
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Color c = colors[seq];
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