Mike Primm
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489bcc497a
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Improve cave render - finish 'onlyiflit' support
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2011-10-13 21:04:32 +08:00 |
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Mike Primm
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a143e5e73e
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Fix problem with not replacing non-blank tiles with newly blank ones
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2011-10-04 12:26:46 +08:00 |
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Mike Primm
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7345442479
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Add 'fence-to-block-join' flag to enable 1.9+ fence rendering behavior
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2011-10-01 07:54:52 +08:00 |
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Mike Primm
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d023abc68f
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Fix translucent tiles being dropped (water edges), improve biome workaround
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2011-09-27 01:27:51 -05:00 |
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Mike Primm
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910bef70e0
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Add support for 1.9 blocks and textures
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2011-09-22 22:55:48 -05:00 |
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Mike Primm
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1245f626c9
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Fix for chunk level tile invalidate (jagged map edge on HD chunk generate)
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2011-09-20 13:30:07 +08:00 |
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Mike Primm
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ea142ee66d
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Extend chunk load/generate fault in volume
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2011-09-15 08:17:24 +08:00 |
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Mike Primm
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938304edc7
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Fix lighting quirks with stairs and slabs
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2011-09-13 06:51:38 +08:00 |
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Mike Primm
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c8d1b0939f
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Add open models for fence gates
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2011-09-12 10:31:15 +08:00 |
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Mike Primm
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01d9015867
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More 1.8 block support - gates, glass panes, iron fences, vines
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2011-09-10 23:15:57 -05:00 |
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Mike Primm
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18769a3409
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Support applying background color to JPG tiles (since no transparency)
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2011-08-30 13:04:54 +08:00 |
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Mike Primm
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5fc08324d2
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Split renderdata (generated data) from normal block data - to help
with custom block work
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2011-08-30 03:23:11 +08:00 |
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Mike Primm
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fb73802e9b
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Fix boundary condition that was causing some missed tiles on chunk triggers
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2011-08-19 22:38:08 -05:00 |
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Mike Primm
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a3015f78d2
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Add multiple quality levels for JPG encoding - adjust default to 0.85
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2011-08-16 12:32:01 +08:00 |
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Mike Primm
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e7f134f335
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Handle tile invalidates better for bigger-than-one-block cases (chunks)
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2011-08-15 04:49:42 +08:00 |
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Mike Primm
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7bc3eb8fb5
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Add support for single map render via /dynmap fullrender world:map, /dynmap radiusrender radius mapname
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2011-08-13 11:48:26 +08:00 |
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Mike Primm
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2c9285666d
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Add support for JPEG encoding option for HDMaps
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2011-08-12 14:48:52 +08:00 |
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Mike Primm
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16c0ee9696
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Fix subblock rendering of flat, scaled-down models (for 0.20.1)
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2011-08-07 22:11:00 -05:00 |
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Mike Primm
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8e6705c143
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Add maximumheight and minimumheight options to IsoHDPerspective
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2011-08-04 00:26:08 -05:00 |
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Mike Primm
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66496e4eb6
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Improve texture rendering for redstone wire
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2011-07-30 01:22:05 -05:00 |
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Mike Primm
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e0e3e0fa18
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Tune render performance
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2011-07-25 02:16:00 -05:00 |
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Mike Primm
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e5a7c05fc5
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Improve handling of /reload, clean up dead code
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2011-07-24 23:23:24 -05:00 |
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Mike Primm
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3a42fdefe4
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Add single chest orientation calculation
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2011-07-23 00:49:09 -05:00 |
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Mike Primm
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c95248b39a
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Detect chest type (double, single) and base orientation
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2011-07-22 23:20:58 -05:00 |
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Mike Primm
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c9455f3ace
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Improve handling of scaled down models in subblock renderer
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2011-07-22 13:11:03 -05:00 |
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Mike Primm
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d6324e0717
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Add support for compass rose in all 8 cardinal directions
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2011-07-21 02:50:29 -05:00 |
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Mike Primm
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50e7c3856c
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Add block transparency attributes to improve lighting accuracy
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2011-07-19 23:34:01 -05:00 |
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Mike Primm
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866f3710be
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Handle snow lighting special case
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2011-07-19 17:45:05 -05:00 |
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Mike Primm
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684a82733c
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Add nether support to HDMap
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2011-07-19 15:11:44 -05:00 |
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Mike Primm
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90b3d682ad
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Performance tuning, improve workaround for bukkit scheduler bugs
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2011-07-19 00:52:05 -05:00 |
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Mike Primm
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5208825555
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Woraround bukkit schedule spin, add custom-models.txt, custom-texture.txt
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2011-07-17 11:02:22 -05:00 |
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Mike Primm
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d70d9a75c6
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First pass functional texture pack shader :)
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2011-07-16 16:51:46 -05:00 |
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Mike Primm
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c1e11b776f
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Add weak reference based cache for chunk snapshots
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2011-07-14 01:08:28 -05:00 |
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Mike Primm
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2943159ffd
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More models (beds, etc), proper fence support, lighting fixes for steps and slabs
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2011-07-12 23:32:18 -05:00 |
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Mike Primm
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ea44be18d1
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Add models.txt, and code to load models from it, and lots of models
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2011-07-12 02:08:48 -05:00 |
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Mike Primm
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315bca015d
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Fix biome rendering
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2011-07-11 09:37:03 -05:00 |
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Mike Primm
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c078c63195
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Add support for non-cube block models, subblock tracing for them
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2011-07-11 02:14:55 -05:00 |
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Mike Primm
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54cb8980d6
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Add adaptive zoomout levels for HDMaps, change zoomout processing to handle it properly
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2011-07-09 17:01:40 -05:00 |
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Mike Primm
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09d61770cf
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Add HD cave shader
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2011-07-09 02:19:56 -05:00 |
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Mike Primm
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778cd508d8
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Split lighting and shading - add lightings.txt
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2011-07-09 01:26:47 -05:00 |
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Mike Primm
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fd23b92fc3
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Refactor HDMap configuration - add shaders, perspectives
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2011-07-08 22:40:40 -05:00 |
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