Commit graph

530 commits

Author SHA1 Message Date
Mike Primm
4d3522f60f Add support for 'compass-mode' - handle 1.9 change of proper north 2011-10-13 23:54:52 -05:00
Mike Primm
cdded1de59 Add new/updated blocks for 1.9-pre4 (white-stone, air portal) 2011-10-13 22:57:33 -05:00
Mike Primm
489bcc497a Improve cave render - finish 'onlyiflit' support 2011-10-13 21:04:32 +08:00
Mike Primm
91e0d4a6d6 Add 'onlyiflit' setting to Kzed cave renderer 2011-10-13 10:15:42 +08:00
Mike Primm
fbdacb4d6b Add 'onlyiflit' setting for HD cave shader 2011-10-13 10:15:42 +08:00
Mike Primm
e9726b77db Add 'setDescription()' for markers (HTML popup for clicked marker) 2011-10-13 08:28:20 +08:00
Mike Primm
0ac1326193 Fix off-server-thread calls to get player list 2011-10-12 13:19:32 +08:00
Mike Primm
44c0c344e2 Clean up shutdown of async queue 2011-10-08 12:24:59 +08:00
Mike Primm
4fd529cad7 Allow (N+1)/2 update tiles for N cores to be active 2011-10-07 18:29:38 -05:00
Mike Primm
b3e764d36e Tighten up update queue concurrency limits - don't stomp fullrender/radiusrender 2011-10-07 18:19:38 -05:00
Mike Primm
bb84293eed Work on managing update tile queue better 2011-10-07 15:18:34 -05:00
Mike Primm
acc728faaa Restore biome data loading for non-normal (Bukkit is fixed), fix trap 2011-10-07 10:34:59 -05:00
Mike Primm
9e3b2297b8 Add 'waterbiomeshaded' option to control water biome shading 2011-10-04 22:05:47 -05:00
Mike Primm
a143e5e73e Fix problem with not replacing non-blank tiles with newly blank ones 2011-10-04 12:26:46 +08:00
Mike Primm
bc31599378 Add 'fetchskins' and 'refreshskins' settings to control server face/skin loading and updating 2011-10-03 05:59:52 +08:00
Mike Primm
cb81ef649f Fix trap on biome fix on map render without biome data 2011-10-02 13:18:52 +08:00
Mike Primm
9f6782a0b9 Add support for optional 'offline players' marker layer 2011-10-01 19:19:52 -05:00
Mike Primm
9dbaff1660 Add 'includehiddenplayers' for client component (shows online status only) 2011-10-01 17:38:31 -05:00
Mike Primm
3e1e794b98 Better performance for Biome data workaround, only use if needed 2011-10-01 12:58:53 +08:00
Mike Primm
7345442479 Add 'fence-to-block-join' flag to enable 1.9+ fence rendering behavior 2011-10-01 07:54:52 +08:00
Mike Primm
0bda0d9516 Fix support for Towny outposts 2011-09-30 12:24:39 +08:00
Mike Primm
89406aeccb Make marker sign support allow multiple text lines (use markup label API) 2011-09-30 11:29:08 +08:00
Mike Primm
7af362f698 Add support for HTML-markup-encoded marker labels, with associated API 2011-09-30 11:29:07 +08:00
Mike Primm
22a903eac4 Add 'hideores' option to make ore blocks look like plain stone 2011-09-29 10:48:40 +08:00
Mike Primm
1dad9e4272 Switch default center point for maps to spawn point 2011-09-29 10:48:40 +08:00
Mike Primm
a0531f99ab Update support for new Residence configuration file layout 2011-09-29 10:48:40 +08:00
Mike Primm
d023abc68f Fix translucent tiles being dropped (water edges), improve biome workaround 2011-09-27 01:27:51 -05:00
Mike Primm
764e3d8dbf Remove API reference for too-new API - too soon to be using it 2011-09-26 23:50:30 -05:00
Mike Primm
5e13b53cd5 Fix encoding for saved tile flags 2011-09-26 23:32:23 -05:00
Mike Primm
74cefd899b Add save/resume support for fullrender/radiusrender jobs 2011-09-26 22:21:59 -05:00
Mike Primm
472129b11f Avoid trap when region data not loaded and processing visible/hidden
regions
2011-09-26 09:09:44 -05:00
Mike Primm
612f381777 Fix vines to use foliagecolor shading, fix global default handling for swampshaded 2011-09-25 23:23:17 -05:00
Mike Primm
fbd8cac954 Add 1.9 swamp biome shading, workaround chunk snapshot biome bug 2011-09-25 22:35:53 -05:00
Mike Primm
910bef70e0 Add support for 1.9 blocks and textures 2011-09-22 22:55:48 -05:00
Mike Primm
9f1d059c23 Add support for saving/restoring of pending tile updates on server stops/start 2011-09-21 23:18:23 -05:00
Mike Primm
1245f626c9 Fix for chunk level tile invalidate (jagged map edge on HD chunk generate) 2011-09-20 13:30:07 +08:00
Mike Primm
0693e71720 Remove bogus warning message 2011-09-19 20:14:49 +08:00
Mike Primm
54fa36d267 Remove workaround for missing Bukkit biome data (fix integrated), add spawn point to fullrender seed list 2011-09-18 23:38:34 +08:00
Mike Primm
355e20932e Workaround explosion in getSnapshot in Bukkit when biome data requested on nether in 1.8 Bukkit 2011-09-17 13:52:09 +08:00
Mike Primm
2ad9e4d219 Code temporary fix to workaround Bukkit 1.8 raw biome issue (pending accept of pull CraftBukkit 457) 2011-09-17 11:57:09 +08:00
Mike Primm
194a227f85 Fix bogus warning message on markers component 2011-09-17 06:54:12 +08:00
Mike Primm
ea142ee66d Extend chunk load/generate fault in volume 2011-09-15 08:17:24 +08:00
Mike Primm
dfcd34d4dd Add sorting and ordering controls for layer control (layerprio attribute) 2011-09-14 13:02:02 +08:00
Mike Primm
15bd1fefbd Add support for spaces in world names via double-quotes on commands 2011-09-13 12:04:05 +08:00
Mike Primm
8d0b94e75f Add /dmarker updateicon, /dmarker deleteicon - add APIs for updating icon file and deleting icons 2011-09-13 11:34:54 +08:00
Mike Primm
f519dd19b7 Make marker API stay loaded across /dynmap reload (screws up API users otherwise) 2011-09-13 11:34:54 +08:00
Mike Primm
938304edc7 Fix lighting quirks with stairs and slabs 2011-09-13 06:51:38 +08:00
Mike Primm
161b9b1059 Add bukkit bug workaround (http://leaky.bukkit.org/issues/1227) - piston exceptions 2011-09-12 10:31:16 +08:00
Mike Primm
63c1fe590c Add workaround for bogus Bukkit piston events (http://leaky.bukkit.org/issues/1227) 2011-09-12 10:31:16 +08:00
Mike Primm
c8d1b0939f Add open models for fence gates 2011-09-12 10:31:15 +08:00