Commit graph

45 commits

Author SHA1 Message Date
Mike Primm
79538435ef Various performance and concurrency optimizations 2011-12-10 14:15:54 +08:00
Mike Primm
c30064158e Add TopoHDShader for generating altitude based topology maps 2011-12-10 08:22:24 +08:00
Mike Primm
c390632241 Add basic wire support rendering for IC2 2011-10-29 00:47:24 -05:00
Mike Primm
4d3522f60f Add support for 'compass-mode' - handle 1.9 change of proper north 2011-10-13 23:54:52 -05:00
Mike Primm
489bcc497a Improve cave render - finish 'onlyiflit' support 2011-10-13 21:04:32 +08:00
Mike Primm
a143e5e73e Fix problem with not replacing non-blank tiles with newly blank ones 2011-10-04 12:26:46 +08:00
Mike Primm
7345442479 Add 'fence-to-block-join' flag to enable 1.9+ fence rendering behavior 2011-10-01 07:54:52 +08:00
Mike Primm
d023abc68f Fix translucent tiles being dropped (water edges), improve biome workaround 2011-09-27 01:27:51 -05:00
Mike Primm
910bef70e0 Add support for 1.9 blocks and textures 2011-09-22 22:55:48 -05:00
Mike Primm
1245f626c9 Fix for chunk level tile invalidate (jagged map edge on HD chunk generate) 2011-09-20 13:30:07 +08:00
Mike Primm
ea142ee66d Extend chunk load/generate fault in volume 2011-09-15 08:17:24 +08:00
Mike Primm
938304edc7 Fix lighting quirks with stairs and slabs 2011-09-13 06:51:38 +08:00
Mike Primm
c8d1b0939f Add open models for fence gates 2011-09-12 10:31:15 +08:00
Mike Primm
01d9015867 More 1.8 block support - gates, glass panes, iron fences, vines 2011-09-10 23:15:57 -05:00
Mike Primm
18769a3409 Support applying background color to JPG tiles (since no transparency) 2011-08-30 13:04:54 +08:00
Mike Primm
5fc08324d2 Split renderdata (generated data) from normal block data - to help
with custom block work
2011-08-30 03:23:11 +08:00
Mike Primm
fb73802e9b Fix boundary condition that was causing some missed tiles on chunk triggers 2011-08-19 22:38:08 -05:00
Mike Primm
a3015f78d2 Add multiple quality levels for JPG encoding - adjust default to 0.85 2011-08-16 12:32:01 +08:00
Mike Primm
e7f134f335 Handle tile invalidates better for bigger-than-one-block cases (chunks) 2011-08-15 04:49:42 +08:00
Mike Primm
7bc3eb8fb5 Add support for single map render via /dynmap fullrender world:map, /dynmap radiusrender radius mapname 2011-08-13 11:48:26 +08:00
Mike Primm
2c9285666d Add support for JPEG encoding option for HDMaps 2011-08-12 14:48:52 +08:00
Mike Primm
16c0ee9696 Fix subblock rendering of flat, scaled-down models (for 0.20.1) 2011-08-07 22:11:00 -05:00
Mike Primm
8e6705c143 Add maximumheight and minimumheight options to IsoHDPerspective 2011-08-04 00:26:08 -05:00
Mike Primm
66496e4eb6 Improve texture rendering for redstone wire 2011-07-30 01:22:05 -05:00
Mike Primm
e0e3e0fa18 Tune render performance 2011-07-25 02:16:00 -05:00
Mike Primm
e5a7c05fc5 Improve handling of /reload, clean up dead code 2011-07-24 23:23:24 -05:00
Mike Primm
3a42fdefe4 Add single chest orientation calculation 2011-07-23 00:49:09 -05:00
Mike Primm
c95248b39a Detect chest type (double, single) and base orientation 2011-07-22 23:20:58 -05:00
Mike Primm
c9455f3ace Improve handling of scaled down models in subblock renderer 2011-07-22 13:11:03 -05:00
Mike Primm
d6324e0717 Add support for compass rose in all 8 cardinal directions 2011-07-21 02:50:29 -05:00
Mike Primm
50e7c3856c Add block transparency attributes to improve lighting accuracy 2011-07-19 23:34:01 -05:00
Mike Primm
866f3710be Handle snow lighting special case 2011-07-19 17:45:05 -05:00
Mike Primm
684a82733c Add nether support to HDMap 2011-07-19 15:11:44 -05:00
Mike Primm
90b3d682ad Performance tuning, improve workaround for bukkit scheduler bugs 2011-07-19 00:52:05 -05:00
Mike Primm
5208825555 Woraround bukkit schedule spin, add custom-models.txt, custom-texture.txt 2011-07-17 11:02:22 -05:00
Mike Primm
d70d9a75c6 First pass functional texture pack shader :) 2011-07-16 16:51:46 -05:00
Mike Primm
c1e11b776f Add weak reference based cache for chunk snapshots 2011-07-14 01:08:28 -05:00
Mike Primm
2943159ffd More models (beds, etc), proper fence support, lighting fixes for steps and slabs 2011-07-12 23:32:18 -05:00
Mike Primm
ea44be18d1 Add models.txt, and code to load models from it, and lots of models 2011-07-12 02:08:48 -05:00
Mike Primm
315bca015d Fix biome rendering 2011-07-11 09:37:03 -05:00
Mike Primm
c078c63195 Add support for non-cube block models, subblock tracing for them 2011-07-11 02:14:55 -05:00
Mike Primm
54cb8980d6 Add adaptive zoomout levels for HDMaps, change zoomout processing to handle it properly 2011-07-09 17:01:40 -05:00
Mike Primm
09d61770cf Add HD cave shader 2011-07-09 02:19:56 -05:00
Mike Primm
778cd508d8 Split lighting and shading - add lightings.txt 2011-07-09 01:26:47 -05:00
Mike Primm
fd23b92fc3 Refactor HDMap configuration - add shaders, perspectives 2011-07-08 22:40:40 -05:00