Commit graph

15 commits

Author SHA1 Message Date
Mike Primm
7307e3d734 Add simple lighting generation for migrated chunks with missing light 2021-12-15 23:34:53 -06:00
Mike Primm
28fd746248 Workaround bizarre 1.17->1.18 chunk lifecycle (Spigot, Fabric, Forge) 2021-12-15 20:40:06 -06:00
Mike Primm
3af5ac05e2 Add NBT toString() 2021-12-15 02:14:12 -06:00
Mike Primm
8215ff0e94 Fix break in 1.18 Spigot chunk reading 2021-12-08 10:25:46 -06:00
Mike Primm
805f974660 Migrate Spigot, Forge, Fabric 1.17.1 to generic chunk handling 2021-12-07 00:01:07 -06:00
Mike Primm
de1bcf1aef Handle negative Y chunks from 1.17 in 1.18 code 2021-12-05 14:35:48 -06:00
Mike Primm
ddc484d737 Fix handling of new, additional buiomes 2021-12-05 05:01:59 -06:00
Mike Primm
dac53e38fc Put 3D biome code in spigot 1.18 - still working on grass shading... 2021-12-05 01:57:59 -06:00
Mike Primm
e4a3179570 Biome shading fixes for 1.18 (Spigot, Fabric, Forge) 2021-12-02 22:18:03 -06:00
Mike Primm
34ed98637f Get Forge 1.18 working 2021-12-02 00:28:41 -06:00
Mike Primm
0d021f8a62 Some more cleanup 2021-12-01 21:27:21 -06:00
Mike Primm
02e2fdf854 We're rendering now on Spigot 1.18 - still more to do, but progress 2021-12-01 21:00:42 -06:00
Mike Primm
b88f447406 Some more Spigot 1.18 work - still NOT functional 2021-12-01 00:47:19 -06:00
Mike Primm
c91ac7ad86 Initial compiling Spigot code (doesn't work, but it does compile...) 2021-11-30 23:08:54 -06:00
Mike Primm
d89403d51a Start 1.18 Spigot work... need to sort through obfuscation bullshit 2021-11-23 16:43:55 -06:00