Mike Primm
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7307e3d734
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Add simple lighting generation for migrated chunks with missing light
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2021-12-15 23:34:53 -06:00 |
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Mike Primm
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28fd746248
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Workaround bizarre 1.17->1.18 chunk lifecycle (Spigot, Fabric, Forge)
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2021-12-15 20:40:06 -06:00 |
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Mike Primm
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3af5ac05e2
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Add NBT toString()
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2021-12-15 02:14:12 -06:00 |
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Mike Primm
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8215ff0e94
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Fix break in 1.18 Spigot chunk reading
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2021-12-08 10:25:46 -06:00 |
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Mike Primm
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805f974660
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Migrate Spigot, Forge, Fabric 1.17.1 to generic chunk handling
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2021-12-07 00:01:07 -06:00 |
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Mike Primm
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de1bcf1aef
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Handle negative Y chunks from 1.17 in 1.18 code
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2021-12-05 14:35:48 -06:00 |
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Mike Primm
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ddc484d737
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Fix handling of new, additional buiomes
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2021-12-05 05:01:59 -06:00 |
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Mike Primm
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dac53e38fc
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Put 3D biome code in spigot 1.18 - still working on grass shading...
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2021-12-05 01:57:59 -06:00 |
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Mike Primm
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e4a3179570
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Biome shading fixes for 1.18 (Spigot, Fabric, Forge)
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2021-12-02 22:18:03 -06:00 |
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Mike Primm
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34ed98637f
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Get Forge 1.18 working
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2021-12-02 00:28:41 -06:00 |
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Mike Primm
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0d021f8a62
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Some more cleanup
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2021-12-01 21:27:21 -06:00 |
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Mike Primm
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02e2fdf854
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We're rendering now on Spigot 1.18 - still more to do, but progress
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2021-12-01 21:00:42 -06:00 |
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Mike Primm
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b88f447406
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Some more Spigot 1.18 work - still NOT functional
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2021-12-01 00:47:19 -06:00 |
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Mike Primm
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c91ac7ad86
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Initial compiling Spigot code (doesn't work, but it does compile...)
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2021-11-30 23:08:54 -06:00 |
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Mike Primm
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d89403d51a
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Start 1.18 Spigot work... need to sort through obfuscation bullshit
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2021-11-23 16:43:55 -06:00 |
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