Mike Primm
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91e0d4a6d6
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Add 'onlyiflit' setting to Kzed cave renderer
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2011-10-13 10:15:42 +08:00 |
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Mike Primm
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fbdacb4d6b
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Add 'onlyiflit' setting for HD cave shader
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2011-10-13 10:15:42 +08:00 |
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Mike Primm
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e9726b77db
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Add 'setDescription()' for markers (HTML popup for clicked marker)
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2011-10-13 08:28:20 +08:00 |
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Mike Primm
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0ac1326193
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Fix off-server-thread calls to get player list
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2011-10-12 13:19:32 +08:00 |
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Mike Primm
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44c0c344e2
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Clean up shutdown of async queue
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2011-10-08 12:24:59 +08:00 |
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Mike Primm
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4fd529cad7
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Allow (N+1)/2 update tiles for N cores to be active
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2011-10-07 18:29:38 -05:00 |
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Mike Primm
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b3e764d36e
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Tighten up update queue concurrency limits - don't stomp fullrender/radiusrender
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2011-10-07 18:19:38 -05:00 |
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Mike Primm
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bb84293eed
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Work on managing update tile queue better
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2011-10-07 15:18:34 -05:00 |
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Mike Primm
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acc728faaa
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Restore biome data loading for non-normal (Bukkit is fixed), fix trap
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2011-10-07 10:34:59 -05:00 |
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Mike Primm
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9e3b2297b8
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Add 'waterbiomeshaded' option to control water biome shading
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2011-10-04 22:05:47 -05:00 |
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Mike Primm
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a143e5e73e
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Fix problem with not replacing non-blank tiles with newly blank ones
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2011-10-04 12:26:46 +08:00 |
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Mike Primm
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bc31599378
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Add 'fetchskins' and 'refreshskins' settings to control server face/skin loading and updating
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2011-10-03 05:59:52 +08:00 |
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Mike Primm
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cb81ef649f
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Fix trap on biome fix on map render without biome data
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2011-10-02 13:18:52 +08:00 |
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Mike Primm
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9f6782a0b9
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Add support for optional 'offline players' marker layer
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2011-10-01 19:19:52 -05:00 |
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Mike Primm
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9dbaff1660
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Add 'includehiddenplayers' for client component (shows online status only)
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2011-10-01 17:38:31 -05:00 |
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Mike Primm
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3e1e794b98
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Better performance for Biome data workaround, only use if needed
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2011-10-01 12:58:53 +08:00 |
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Mike Primm
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7345442479
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Add 'fence-to-block-join' flag to enable 1.9+ fence rendering behavior
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2011-10-01 07:54:52 +08:00 |
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Mike Primm
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0bda0d9516
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Fix support for Towny outposts
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2011-09-30 12:24:39 +08:00 |
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Mike Primm
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89406aeccb
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Make marker sign support allow multiple text lines (use markup label API)
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2011-09-30 11:29:08 +08:00 |
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Mike Primm
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7af362f698
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Add support for HTML-markup-encoded marker labels, with associated API
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2011-09-30 11:29:07 +08:00 |
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Mike Primm
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22a903eac4
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Add 'hideores' option to make ore blocks look like plain stone
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2011-09-29 10:48:40 +08:00 |
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Mike Primm
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1dad9e4272
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Switch default center point for maps to spawn point
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2011-09-29 10:48:40 +08:00 |
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Mike Primm
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a0531f99ab
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Update support for new Residence configuration file layout
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2011-09-29 10:48:40 +08:00 |
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Mike Primm
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d023abc68f
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Fix translucent tiles being dropped (water edges), improve biome workaround
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2011-09-27 01:27:51 -05:00 |
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Mike Primm
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764e3d8dbf
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Remove API reference for too-new API - too soon to be using it
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2011-09-26 23:50:30 -05:00 |
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Mike Primm
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5e13b53cd5
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Fix encoding for saved tile flags
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2011-09-26 23:32:23 -05:00 |
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Mike Primm
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74cefd899b
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Add save/resume support for fullrender/radiusrender jobs
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2011-09-26 22:21:59 -05:00 |
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Mike Primm
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472129b11f
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Avoid trap when region data not loaded and processing visible/hidden
regions
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2011-09-26 09:09:44 -05:00 |
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Mike Primm
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612f381777
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Fix vines to use foliagecolor shading, fix global default handling for swampshaded
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2011-09-25 23:23:17 -05:00 |
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Mike Primm
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fbd8cac954
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Add 1.9 swamp biome shading, workaround chunk snapshot biome bug
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2011-09-25 22:35:53 -05:00 |
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Mike Primm
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910bef70e0
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Add support for 1.9 blocks and textures
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2011-09-22 22:55:48 -05:00 |
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Mike Primm
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9f1d059c23
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Add support for saving/restoring of pending tile updates on server stops/start
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2011-09-21 23:18:23 -05:00 |
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Mike Primm
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1245f626c9
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Fix for chunk level tile invalidate (jagged map edge on HD chunk generate)
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2011-09-20 13:30:07 +08:00 |
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Mike Primm
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0693e71720
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Remove bogus warning message
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2011-09-19 20:14:49 +08:00 |
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Mike Primm
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54fa36d267
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Remove workaround for missing Bukkit biome data (fix integrated), add spawn point to fullrender seed list
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2011-09-18 23:38:34 +08:00 |
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Mike Primm
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355e20932e
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Workaround explosion in getSnapshot in Bukkit when biome data requested on nether in 1.8 Bukkit
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2011-09-17 13:52:09 +08:00 |
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Mike Primm
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2ad9e4d219
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Code temporary fix to workaround Bukkit 1.8 raw biome issue (pending accept of pull CraftBukkit 457)
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2011-09-17 11:57:09 +08:00 |
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Mike Primm
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194a227f85
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Fix bogus warning message on markers component
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2011-09-17 06:54:12 +08:00 |
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Mike Primm
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ea142ee66d
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Extend chunk load/generate fault in volume
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2011-09-15 08:17:24 +08:00 |
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Mike Primm
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dfcd34d4dd
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Add sorting and ordering controls for layer control (layerprio attribute)
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2011-09-14 13:02:02 +08:00 |
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Mike Primm
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15bd1fefbd
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Add support for spaces in world names via double-quotes on commands
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2011-09-13 12:04:05 +08:00 |
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Mike Primm
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8d0b94e75f
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Add /dmarker updateicon, /dmarker deleteicon - add APIs for updating icon file and deleting icons
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2011-09-13 11:34:54 +08:00 |
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Mike Primm
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f519dd19b7
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Make marker API stay loaded across /dynmap reload (screws up API users otherwise)
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2011-09-13 11:34:54 +08:00 |
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Mike Primm
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938304edc7
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Fix lighting quirks with stairs and slabs
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2011-09-13 06:51:38 +08:00 |
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Mike Primm
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161b9b1059
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Add bukkit bug workaround (http://leaky.bukkit.org/issues/1227) - piston exceptions
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2011-09-12 10:31:16 +08:00 |
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Mike Primm
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63c1fe590c
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Add workaround for bogus Bukkit piston events (http://leaky.bukkit.org/issues/1227)
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2011-09-12 10:31:16 +08:00 |
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Mike Primm
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c8d1b0939f
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Add open models for fence gates
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2011-09-12 10:31:15 +08:00 |
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Mike Primm
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4d6799d967
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Add 'portal' and 'minecart' standard icons for Markers
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2011-09-11 18:31:04 -05:00 |
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Mike Primm
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85d6f23d31
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Fix glass pane tops
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2011-09-10 23:42:21 -05:00 |
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Mike Primm
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01d9015867
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More 1.8 block support - gates, glass panes, iron fences, vines
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2011-09-10 23:15:57 -05:00 |
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