Commit graph

409 commits

Author SHA1 Message Date
mikeprimm
92e49fdf2a Merge pull request #143 from mikeprimm/master
Remerged - nether render updates, and rest of HeroChat
2011-05-15 19:20:52 -07:00
Mike Primm
37758ecc21 One more with the tabs 2011-05-15 08:05:36 -05:00
Mike Primm
e5a09b79d2 Clean up tabs 2011-05-15 08:02:45 -05:00
Mike Primm
01b337d3ff Finish HeroChat support - handle directing web messages to selected
channel (versus spamming everyone)
2011-05-15 07:56:45 -05:00
Mike Primm
e372c64a37 Re-merge the nether render support, and update race condition fixes 2011-05-14 23:25:59 -05:00
Mike Primm
ff5f791eaf HeroChat support - reflection based binding to it 2011-05-15 01:18:20 +02:00
zeeZ
c70b3df510 Added data value colored blocks to flat map 2011-05-14 21:28:21 +08:00
zeeZ
a8c4998573 Fixed kzed map scrolling on higher zoom levels 2011-05-14 20:54:10 +08:00
zeeZ
b708db6532 (Optionally) set map center in web config, automagically pan there on map change. 2011-05-14 12:40:59 +02:00
mikeprimm
3df0c435d7 Fix zoom so that markers are placed properly 2011-05-14 12:40:26 +02:00
zeeZ
064bc4301f Added data value colors for Stone Slabs and Double Stone Slabs to colorschemes, added Sandstone color as a copy of Sand color to sk89q.txt 2011-05-13 22:26:00 +08:00
FrozenCow
1940b349b3 Changed version to 0.17. 2011-05-13 12:49:43 +02:00
Mike Primm
f7baca7a83 Add zooming to flat map (why not? :) ) 2011-05-13 10:59:06 +02:00
FrozenCow
1951a57fd3 Added formatting profile which is used for Dynmap. This should look a lot like the profile used in Bukkit. 2011-05-13 10:48:37 +02:00
FrozenCow
0b5f07054d Replaced tabs with spaces to conform the Bukkit standards. 2011-05-13 10:41:02 +02:00
Mike Primm
d09e54d116 Pull debug message 2011-05-13 10:31:50 +02:00
Mike Primm
bc155e7a05 Add tile data coloring (aka colored wool support), combine rendering
of default tiles and their zoomed counterparts (saves reloading the
default tile, and keeps the scale levels of the map consistent during
a fullrender and otherwise)
2011-05-13 10:31:38 +02:00
Mike Primm
71e873f5c5 Shift all imageIO and file I/O to async thread
Minus the version change in plugin.yml.
2011-05-13 10:29:38 +02:00
zeeZ
49828683bd First iteration of weather icons 2011-05-10 12:51:52 +02:00
zeeZ
8aa96b5c73 Consistency to make Kilandor happy :-). 2011-05-10 12:51:52 +02:00
zeeZ
dfb66d9415 Added weather to json world output (hasStorm and isThundering) 2011-05-10 12:51:52 +02:00
zeeZ
1c06c03f23 Fixed NPE if using regionless config. 2011-05-10 12:51:52 +02:00
zeeZ
1618820180 Organize imports 2011-05-10 12:51:52 +02:00
zeeZ
cd08db4e31 Use Bukkit's way to strip colors. 2011-05-10 12:51:52 +02:00
FrozenCow
6678f13ee2 Partly reverted previous change to get back to zeeZ' getDisplayName. 2011-05-10 12:51:52 +02:00
FrozenCow
9b80f7d31e Removed generation of .tar.bz2. 2011-05-10 12:26:26 +02:00
Mike Primm
15079dda88 Don't need additional delay - using AsycnQueue for that 2011-05-10 12:26:18 +02:00
Mike Primm
51327d1ced Add option to run incremental renders on sync thread, using same chunk
logic as timesliced full render, in order to handle cases where
assumption that all chunks needed for incremental render are already
resident (which can be false if player telepots, move quickly,
multiple players are active, etc).
2011-05-10 12:26:11 +02:00
Mike Primm
bfa8b035ac Added timeslicing to configuration 2011-05-10 12:26:02 +02:00
Mike Primm
e40f58ec93 Add version log message - keep track builds easier 2011-05-10 12:25:56 +02:00
Mike Primm
5da020cdd3 Trap on bogus world names or player with bad current location 2011-05-10 12:25:48 +02:00
Mike Primm
b26d474e1c Add "time-sliced" implementation of fullrender, which does one tile at
a time using the Bukkit scheduler while using a tunable interval
between tiles (0.5 second default), and avoids player timeouts and
blooming the chunk and entity population.
2011-05-10 12:25:34 +02:00
FrozenCow
e8db3aa674 Removed a println. 2011-05-08 21:15:44 +02:00
FrozenCow
0cb23ac84a Fixed tabs. 2011-05-07 22:11:41 +02:00
FrozenCow
da49e7935f Disabled regions component by default. 2011-05-07 00:20:34 +02:00
FrozenCow
1b9ff02ac4 Merge remote-tracking branch 'kilandor/master' 2011-05-07 00:04:05 +02:00
FrozenCow
f8a572ce73 Merge remote-tracking branch 'zeez/master' 2011-05-06 23:19:37 +02:00
FrozenCow
fdef6bc4ea Added another way to specify configuration file. 2011-05-06 23:18:46 +02:00
zeeZ
c19a2e0a3a Strip colors off chat, use getDisplayName instead of getName 2011-05-01 23:11:29 +02:00
zeeZ
f7ad6e1df7 Added Google Maps API version selection to fix map changes 2011-04-28 16:58:30 +02:00
zeeZ
e853df78f6 Fix for worlds with weird names and URLDecode mumbo-jumbo 2011-04-28 16:34:50 +02:00
Jason Booth
3d1e6c7b5f Added some info
Fix for spam warning for php(Thanks for bug report flames)
2011-04-13 20:23:24 -05:00
Jason Booth
92d163a378 Initial Support for Regions system on dynmap
Included Worldguard support(default)
Also residence support(incomplete)
2011-04-13 19:58:25 -05:00
zeeZ
0e4867951f Less config checks in loop, added newline at EOF 2011-04-11 23:57:10 +02:00
zeeZ
cd6061cda9 Option to treat hiddenplayers.txt as a whitelist. 2011-04-11 04:10:47 +02:00
zeeZ
5e1cab5c39 Hidden players stored in lowercase. 2011-04-11 02:40:03 +02:00
zeeZ
5980dedd4b More detailed permissions 2011-04-11 02:27:56 +02:00
zeeZ
6b7ca8ef33 Compass style based on map type. Hacky because widgets have classes, not IDs 2011-04-09 08:24:52 +02:00
zeeZ
feb82a8519 Flipped flat map so North is up 2011-04-08 21:40:16 +02:00
FrozenCow
3bd163e058 Added HighlightTileRenderer (thanks in part to rockNme2349) 2011-04-07 15:46:50 +02:00