Commit graph

645 commits

Author SHA1 Message Date
zeeZ
ca705ca6d2 Disallow .. in file path. Also logging, imports 2011-06-27 22:48:39 +08:00
mikeprimm
ca5b6bb13b Merge pull request #245 from mikeprimm/master
Add icon for Biome maps, and color mapping for SKY biome
2011-06-26 22:08:35 -07:00
Mike Primm
2b8f74c8db Add SKY biome mappings 2011-06-27 00:07:00 -05:00
Mike Primm
aa6f966f9e Add default icon for Biome maps 2011-06-26 22:36:17 -05:00
mikeprimm
6825dbac28 Merge pull request #244 from mikeprimm/master
Add support for URL-based parameter overrides for selecting world, map, zoom, and center coordinates
2011-06-26 20:12:49 -07:00
Mike Primm
dbcb38bda4 Add support for URL-based parameter to override initial world, map, zoom, and center coordinate settings 2011-06-26 22:05:43 -05:00
mikeprimm
09119b7f03 Merge pull request #243 from mikeprimm/master
Add verbose: false option to make dynmap much less chatty during startup
2011-06-26 12:33:55 -07:00
Mike Primm
c108ca2ddd Add option to have Dynmap STFU during start (verbose: false)
Add softdep, authors, stats commands to plugin.yml
2011-06-26 14:31:40 -05:00
mikeprimm
487e1b53f1 Merge pull request #241 from mikeprimm/master
Change autogenerate-to-visbilitylimits to have 3 options: none, map-only, permanent
2011-06-25 14:07:57 -07:00
Mike Primm
e9a42660ab Change autogenerate-to-visibilitylimits to have options for map-only (temporary generated chunks) versus permanent (world growing)
Fix exception catching code in thread pool
2011-06-25 16:01:06 -05:00
mikeprimm
2027f2ac0b Merge pull request #240 from mikeprimm/master
Add option to use visibilitylimits to define area to automatically prime chunk generation
2011-06-24 23:23:06 -07:00
Mike Primm
b5a4a844e0 Add autogenerate-to-visibilitylimits option to allow automatic priming/generating of chunks within defined visibility area
Avoid rendering tiles with nothing but empty chunks
Limit size of hash-file cache, and move hash files to world-specific tile directories
2011-06-25 01:13:40 -05:00
mikeprimm
456d0b0f0d Merge pull request #239 from mikeprimm/master
Add support for 'chunkgenerated' render trigger, now that CB has functional chunk generate events
2011-06-24 17:14:16 -07:00
Mike Primm
cbb9a80012 Add support for now-functional chunk generate detection
(chunkgenerated render trigger)
2011-06-24 19:10:10 -05:00
mikeprimm
16b449e3a7 Merge pull request #238 from mikeprimm/master
Fix bigworld+iso-maps+zoom-out issue with directory name logic inconsistency
2011-06-24 12:20:23 -07:00
Mike Primm
b299d0045c Another bigworld+isomaps+zoom-out fix - directory name inconsistency 2011-06-24 14:18:21 -05:00
mikeprimm
73e04cd247 Merge pull request #237 from mikeprimm/master
Fix occasional broken zoom-out tiles due to hash code calculation error
2011-06-24 10:06:27 -07:00
Mike Primm
20cba3ad32 Fix hash code problem with zoomed-out tiles - caused incomplete
updates
2011-06-24 11:44:21 -05:00
mikeprimm
5c63b577cc Merge pull request #236 from mikeprimm/master
Add invalidate events to zoom out processing - avoids problems with linux file time resolution
2011-06-24 06:32:20 -07:00
Mike Primm
4d4db1fa8d Add queued update triggers for zoom-out updates - deals with file time
resolution issues on Linux (1 second is too long to be reliable)
2011-06-24 08:25:26 -05:00
mikeprimm
b5a2d8f086 Merge pull request #235 from mikeprimm/master
Add file hashing to reduce zoom-out tile recalc, fix bigworld support
2011-06-24 00:50:05 -07:00
Mike Primm
203e3a5ba7 More tuning on zoom-out, fix zoomout on bigworld on iso-maps 2011-06-24 02:46:16 -05:00
mikeprimm
cab6f9f075 Merge pull request #234 from mikeprimm/master
Per request, add 'trustclientname' option to sendMessage on InternalClientUpdaeComponent
2011-06-23 14:40:26 -07:00
Mike Primm
52a82521b9 Add requestion option to trust client-provided name in sendMessage for
internal web server
2011-06-23 16:35:17 -05:00
mikeprimm
e48c83dc40 Merge pull request #233 from mikeprimm/master
Fix reported trap in Armor calculation when player has incomplete set of armor
2011-06-23 06:13:32 -07:00
Mike Primm
7dd87884b0 Fix reported traps in Armor calculation when armor is incomplete - not
sure how this didn't happen more - possibly bukkit behavior change?
2011-06-23 08:08:33 -05:00
mikeprimm
6941fa2e14 Merge pull request #232 from mikeprimm/master
Add support for configurable extra zoom out levels on each world - generates more tiers of zoomed images
2011-06-22 23:10:35 -07:00
Mike Primm
4d388b1115 Finish zoom out on normal and 'bigworld' mode, fix marker coordinates 2011-06-23 00:53:56 -05:00
Mike Primm
dd695bb406 Fix problem with coordinate offsets due to negative coordinate walk on
kzedmaps
2011-06-22 17:24:12 -05:00
Mike Primm
871a7b601c First pass UI support for extra zoom out levels 2011-06-22 16:43:41 -05:00
Mike Primm
6fdf859c00 Finish rest of zoom out core logic - still need to finish web UI 2011-06-22 13:56:21 -05:00
Mike Primm
b575cd3b1b Settable zoom out code - incomplete prototype 2011-06-22 08:27:21 -05:00
mikeprimm
ef430a9437 Merge pull request #230 from mikeprimm/master
Add support for optional 'visibleregions' list attribute for regions component, to limit visible region population
2011-06-20 16:50:48 -07:00
Mike Primm
f8a0b3e0da Add support for visibleregions list for regions component - limit
which regions are shown
2011-06-20 18:48:23 -05:00
mikeprimm
8f9753a13a Merge pull request #229 from mikeprimm/master
Fix reading of webpath by regions component - load from top-level setting, instead of component local config
2011-06-20 15:36:18 -07:00
Mike Primm
b3b83eeec5 Fix reading of 'webpath' by Regions component - was reading its own
config instead of top-level one
2011-06-20 17:33:01 -05:00
mikeprimm
bb91c06cf2 Merge pull request #228 from mikeprimm/master
Add delay-retry on image file writes, to recover from locked file exceptions from external web servers
2011-06-20 15:01:08 -07:00
Mike Primm
ce54260e34 Add delay-retry loop for handling temporarily locked image file writes 2011-06-20 16:58:07 -05:00
mikeprimm
3d81c44c38 Merge pull request #226 from mikeprimm/master
Add support for biome-data-based shading on surface map renderer
2011-06-20 14:11:42 -07:00
Mike Primm
c898a6de39 Update biomecolored to support biome-type-based,
biome-temperature-based and biome-rainfail-based shading
2011-06-20 16:00:28 -05:00
Mike Primm
2336b89614 Add biome-based coloring option for surface map 2011-06-20 00:09:22 -05:00
mikeprimm
b4c45b3b32 Merge pull request #225 from mikeprimm/master
Add support for throttling chunk load rate, splitting tile loads across multiple server ticks if needed
2011-06-18 17:50:26 -07:00
Mike Primm
01d18a3851 Add support for throttling chunk load rate, spreading over ticks 2011-06-18 19:43:47 -05:00
mikeprimm
f6fd19995b Merge pull request #224 from mikeprimm/master
Alter 'textured' setting on flat map to have 'none'/'smooth'/'dither' choices
2011-06-18 14:11:00 -07:00
Mike Primm
6e81ea63b0 Alter 'textured' setting for flat map to have none/smooth/dither opts 2011-06-18 16:05:47 -05:00
mikeprimm
02f726a56a Merge pull request #220 from mikeprimm/master
Add 'textured' option to Flat render - when set, causes color dither to match surface map (looks more consistent)
2011-06-16 22:14:43 -07:00
Mike Primm
91caca5c82 Add 'textured' option for Flat - matches color scheme tone better 2011-06-17 00:08:13 -05:00
mikeprimm
223ca13096 Merge pull request #219 from mikeprimm/master
Support defining visibility limits on each world, and selectiong methods for how to present hidden areas
2011-06-16 21:45:22 -07:00
Mike Primm
7231a16cbb Add support for limiting visible areas on each world, selective fill
of hidden areas (air, stone, ocean)
2011-06-16 23:37:28 -05:00
mikeprimm
ce48f3f547 Merge pull request #218 from mikeprimm/master
Report output from fullrender to command sender, not log
2011-06-16 00:01:10 -07:00