Commit graph

723 commits

Author SHA1 Message Date
Mike Primm
cd7ffee82a Make workaround for adaptive - be faster when bukkit isn't tripping up 2011-07-17 16:32:34 -05:00
Mike Primm
c9a225536e Different Bukkit schedule spin workaround, that isn't so slow
Generalize texture image loading
2011-07-17 16:19:24 -05:00
Mike Primm
5208825555 Woraround bukkit schedule spin, add custom-models.txt, custom-texture.txt 2011-07-17 11:02:22 -05:00
Mike Primm
a8f3f17513 Correct wood grain orientation from top 2011-07-17 02:42:35 -05:00
Mike Primm
caacea0004 Finish first pass of texture mapping 2011-07-17 02:20:13 -05:00
Mike Primm
d70d9a75c6 First pass functional texture pack shader :) 2011-07-16 16:51:46 -05:00
Mike Primm
79d63be6f3 Start on texture pack shader 2011-07-15 23:19:05 -05:00
Mike Primm
f461b67459 More texture pack work 2011-07-15 17:37:54 -05:00
Mike Primm
2e58ba2b70 Fix non-power-of-two scaling on models and textures 2011-07-15 09:29:27 -05:00
Mike Primm
e5b0dd3c82 Start on texture pack loader/scaler 2011-07-15 08:28:09 -05:00
Mike Primm
c1e11b776f Add weak reference based cache for chunk snapshots 2011-07-14 01:08:28 -05:00
Mike Primm
7e0c81258b Fix scroll buttons in player list 2011-07-13 16:05:08 -05:00
Mike Primm
0562b4e485 More models (doors, levers) 2011-07-13 01:05:20 -05:00
Mike Primm
2943159ffd More models (beds, etc), proper fence support, lighting fixes for steps and slabs 2011-07-12 23:32:18 -05:00
Mike Primm
a7189222d8 Add models for flowers, mushrooms, fire 2011-07-12 18:22:12 -05:00
Mike Primm
eb4e768764 Make default shader more consistent with Kzed shader 2011-07-12 18:02:01 -05:00
Mike Primm
ea44be18d1 Add models.txt, and code to load models from it, and lots of models 2011-07-12 02:08:48 -05:00
Mike Primm
315bca015d Fix biome rendering 2011-07-11 09:37:03 -05:00
Mike Primm
c078c63195 Add support for non-cube block models, subblock tracing for them 2011-07-11 02:14:55 -05:00
Mike Primm
5a9b76ba17 Fix worldtomap conversion 2011-07-10 23:12:24 -05:00
Mike Primm
ebda6d6dc0 Fix orientation of sample flat maps to be north-top (view from south) 2011-07-10 21:12:11 -05:00
Mike Primm
9287828ca1 Add configuration.txt.sample-hd as sample of HD render with existing default map structure 2011-07-10 14:42:36 -05:00
mikeprimm
7fc8538131 Merge pull request #265 from mikeprimm/hdrender
Add cancelable custom event for reporting of messages received from web
2011-07-09 19:42:39 -07:00
Mike Primm
515714d8c1 Add cancelable custom event for reporting of messages received from web 2011-07-09 21:39:49 -05:00
mikeprimm
2ddbea6c35 Merge pull request #264 from mikeprimm/hdrender
First drop of HD Renderer
2011-07-09 16:43:43 -07:00
Mike Primm
f66af3b261 Merge remote branch 'upstream/master' into HEAD 2011-07-09 18:18:26 -05:00
mikeprimm
53afc10545 Merge pull request #263 from mikeprimm/master
Cleanup event synchronize, so that web config request is more parallel
2011-07-09 16:17:08 -07:00
Mike Primm
6bb2d2a329 Fix marker/player world-to-map coordinate transform in hdmap.js 2011-07-09 18:04:42 -05:00
Mike Primm
54cb8980d6 Add adaptive zoomout levels for HDMaps, change zoomout processing to handle it properly 2011-07-09 17:01:40 -05:00
Mike Primm
a0f21d5d9b Handle bigmap versus bigworld, allows HDMap to be big-map-style independent of bigworld setting. Add bigmap setting on KzedMap and FlatMap too. 2011-07-09 15:51:32 -05:00
Mike Primm
09d61770cf Add HD cave shader 2011-07-09 02:19:56 -05:00
Mike Primm
778cd508d8 Split lighting and shading - add lightings.txt 2011-07-09 01:26:47 -05:00
Mike Primm
fd23b92fc3 Refactor HDMap configuration - add shaders, perspectives 2011-07-08 22:40:40 -05:00
Mike Primm
bffddf09ac Merge remote branch 'origin/hdrender' into HEAD 2011-07-08 01:36:19 -05:00
Mike Primm
3f5284679c Start structuring for shaders and perspectives 2011-07-08 01:34:22 -05:00
Mike Primm
22dc732032 Merge branch 'master' into HEAD 2011-07-08 00:41:39 -05:00
Mike Primm
f7b2d78e80 Fix tile render timmes, split out utility class 2011-07-08 00:40:52 -05:00
Mike Primm
a384a7a171 Split perspective state out, to let shaders better interact with it 2011-07-07 08:41:31 -05:00
Mike Primm
2bce503cad Clean up HDMap dither, fix tile update events 2011-07-07 00:35:59 -05:00
Mike Primm
5dbb5d5df2 Merge remote branch 'upstream/master' into HEAD 2011-07-06 09:44:13 -05:00
Mike Primm
62d232c0e5 Get day/night workding with HDMap 2011-07-05 23:24:25 -05:00
Mike Primm
92f1517ff7 Get full existing shader function working on HDMap 2011-07-05 22:17:22 -05:00
FrozenCow
5dd5834b13 Changed version to 0.20. 2011-07-05 09:59:17 +02:00
Mike Primm
766a7574aa Finish correction of zoom file coordinate correction for HDMap 2011-07-04 22:34:30 -05:00
Mike Primm
5fa6770a43 Fix zoom-out coordinate consistency on HDMaps 2011-07-04 10:18:05 -05:00
Mike Primm
4a6ab81507 Merge remote branch 'upstream/master' into HEAD 2011-07-04 09:30:04 -05:00
Mike Primm
0864e3fe77 Merge remote branch 'origin/master' into HEAD 2011-07-04 09:29:02 -05:00
Mike Primm
8a4da76b41 HD renderer prototype 2011-07-04 09:28:06 -05:00
mikeprimm
5c847847c2 Merge pull request #258 from mikeprimm/master
Setting to 0.19.2 for support release for 1.7 related issues
2011-07-03 16:07:24 -07:00
Mike Primm
b86652fa79 Set to 0.19.2 for bug-fix release for 1.7 items 2011-07-03 18:03:04 -05:00