Mike Primm
90b3d682ad
Performance tuning, improve workaround for bukkit scheduler bugs
2011-07-19 00:52:05 -05:00
Mike Primm
934a952135
Add support for ChunkSnapshot API (CB860), maintain legacy support too
2011-06-15 01:27:59 -05:00
Mike Primm
a8b91c7af4
Add night view via ambientlight setting on Flat and Surface maps, add
...
night-and-day setting to generate both night (default) and day
(prefix+'_day') versions of tiles, and add transparency to generated
PNG files
2011-05-27 00:56:56 -05:00
Mike Primm
4cfc249625
Prototype of chunk snapshot support - pre-Bukkit API (reflection
...
based, with fallback to existing APIs)
2011-05-20 01:38:49 -05:00
FrozenCow
8e0f1c6b96
Cleaned up logging.
2011-05-19 01:36:14 +02:00
FrozenCow
4a35eea9d9
Cleaned up configuration handling and added new logging class.
2011-05-19 01:36:05 +02:00
zeeZ
66cf80cce1
Organize imports.
2011-05-17 02:43:25 +02:00
zeeZ
bcba7b1a12
Tabs and spaces.
2011-05-16 14:51:18 +02:00
Mike Primm
38b13b6324
Optimize the getRequiredChunks() to load only chunks that are needed -
...
reduces chunks needed by 42% versus current implementation.
2011-05-15 23:50:50 -05:00
Mike Primm
d888550a73
Reduce heap memory allocation on render path (less heap junk) by
...
replacing java.awt.Color with work-alike, lightweight updatable
alternative.
2011-05-15 22:25:45 -05:00
Mike Primm
e5a09b79d2
Clean up tabs
2011-05-15 08:02:45 -05:00
Mike Primm
e372c64a37
Re-merge the nether render support, and update race condition fixes
2011-05-14 23:25:59 -05:00
FrozenCow
0b5f07054d
Replaced tabs with spaces to conform the Bukkit standards.
2011-05-13 10:41:02 +02:00
Mike Primm
bc155e7a05
Add tile data coloring (aka colored wool support), combine rendering
...
of default tiles and their zoomed counterparts (saves reloading the
default tile, and keeps the scale levels of the map consistent during
a fullrender and otherwise)
2011-05-13 10:31:38 +02:00
FrozenCow
3bd163e058
Added HighlightTileRenderer (thanks in part to rockNme2349)
2011-04-07 15:46:50 +02:00