Commit graph

54 commits

Author SHA1 Message Date
Mike Primm
a8b91c7af4 Add night view via ambientlight setting on Flat and Surface maps, add
night-and-day setting to generate both night (default) and day
(prefix+'_day') versions of tiles, and add transparency to generated
PNG files
2011-05-27 00:56:56 -05:00
Mike Primm
51db1bda82 Fix exception in world ordering code when world not in worlds list 2011-05-26 15:32:56 -05:00
FrozenCow
e4628b2664 Fixed order of worlds in sidebar. 2011-05-26 19:05:16 +02:00
FrozenCow
b4bde5148b Changed the way templates and world-configuration are handled. 2011-05-24 02:13:43 +02:00
FrozenCow
678b6b916b Added events for components and implemented 'buildclientconfiguration'-event in ClientConfigurationComponent. 2011-05-22 16:27:43 +02:00
Mike Primm
4cfc249625 Prototype of chunk snapshot support - pre-Bukkit API (reflection
based, with fallback to existing APIs)
2011-05-20 01:38:49 -05:00
FrozenCow
8e0f1c6b96 Cleaned up logging. 2011-05-19 01:36:14 +02:00
FrozenCow
4a35eea9d9 Cleaned up configuration handling and added new logging class. 2011-05-19 01:36:05 +02:00
Mike Primm
974501cf9d Missed one LOG_PREFIX 2011-05-19 01:35:10 +02:00
Mike Primm
29e970c58a Add basic progress messages on fullrender (end of each map, every 100
renders), and add dispose on Graphics2D to accelerate non-heap memory
recovery
2011-05-19 01:35:10 +02:00
zeeZ
66cf80cce1 Organize imports. 2011-05-17 02:43:25 +02:00
zeeZ
07612cce2a Prefix all (intentional) output properly. 2011-05-17 02:38:49 +02:00
zeeZ
bcba7b1a12 Tabs and spaces. 2011-05-16 14:51:18 +02:00
FrozenCow
0b5f07054d Replaced tabs with spaces to conform the Bukkit standards. 2011-05-13 10:41:02 +02:00
Mike Primm
bc155e7a05 Add tile data coloring (aka colored wool support), combine rendering
of default tiles and their zoomed counterparts (saves reloading the
default tile, and keeps the scale levels of the map consistent during
a fullrender and otherwise)
2011-05-13 10:31:38 +02:00
Mike Primm
71e873f5c5 Shift all imageIO and file I/O to async thread
Minus the version change in plugin.yml.
2011-05-13 10:29:38 +02:00
Mike Primm
15079dda88 Don't need additional delay - using AsycnQueue for that 2011-05-10 12:26:18 +02:00
Mike Primm
51327d1ced Add option to run incremental renders on sync thread, using same chunk
logic as timesliced full render, in order to handle cases where
assumption that all chunks needed for incremental render are already
resident (which can be false if player telepots, move quickly,
multiple players are active, etc).
2011-05-10 12:26:11 +02:00
Mike Primm
bfa8b035ac Added timeslicing to configuration 2011-05-10 12:26:02 +02:00
Mike Primm
b26d474e1c Add "time-sliced" implementation of fullrender, which does one tile at
a time using the Bukkit scheduler while using a tunable interval
between tiles (0.5 second default), and avoids player timeouts and
blooming the chunk and entity population.
2011-05-10 12:25:34 +02:00
FrozenCow
02514b8625 Render command now responds with a nice message. 2011-03-10 22:59:03 +01:00
FrozenCow
d9bbef12f8 Some changes after running Findbugs. 2011-03-05 16:09:26 +01:00
FrozenCow
a21c945097 Fixed JsonTimerTask. 2011-02-26 18:23:35 +01:00
FrozenCow
1df916dde0 Made MapTypes per World (instead of having MapTypes for all worlds). 2011-02-21 22:17:38 +01:00
FrozenCow
b900f5c419 Force making directories on tile-rendering (needs cleaner fix). 2011-02-13 23:23:15 +01:00
FrozenCow
829a7138c4 Added multiworld update support along with client-side support. 2011-02-13 01:19:47 +01:00
FrozenCow
bae9c9f4db Server-side multiworld support with several improvements overal. 2011-02-12 23:47:00 +01:00
FrozenCow
e4b0aff867 Renamed y to z in DynmapChunk. 2011-02-09 00:42:16 +01:00
FrozenCow
6942618424 Made zoomed-rendering make use of existing tile-files instead of keeping those tiles in memory. 2011-02-08 23:38:57 +01:00
FrozenCow
1e64fb7a23 Better exception handling. 2011-02-08 20:59:51 +01:00
FrozenCow
5f2ca2cfa2 Made use of newly introduced unloadChunk in BukkitAPI + removal of unstable features. 2011-02-08 20:27:37 +01:00
FrozenCow
6c1a69a517 Made updates in JSON format. Combined chat and tile queues into one UpdateQueue. Fixed UpdateQueue. 2011-02-06 03:00:51 +01:00
FrozenCow
a89ef6ac75 Applied Eclipse formatting. 2011-02-05 02:25:18 +01:00
FrozenCow
4a82f51d9c Added unstable fullmap rendering. Also... messed up formatting by pressing ctrl+shift+f in eclipse, sigh 2011-02-05 02:01:04 +01:00
FrozenCow
ea0a286f0a Added chunk loading to rendering. 2011-02-04 23:12:55 +01:00
FrozenCow
4014a21d0b Organized imports. 2011-02-01 14:23:13 +01:00
FrozenCow
97a07a1894 Added server-to-client configuration and maptype-configuration: enables serverside configuration of maps and updaterate. 2011-02-01 14:17:08 +01:00
Nathan Wolf
3a1c218487 Adding chat message pop-ups! 2011-01-25 14:03:27 -08:00
FrozenCow
c2047fe7c4 Fixed webpath and tilepath accepting absolute paths. 2011-01-23 19:56:59 +01:00
FrozenCow
6419469be3 Added ability to hide players (/map hide, /map hide playername(s) and /map show). 2011-01-20 22:56:39 +01:00
FrozenCow
9b8a90bf9f Added some of the configuration options. (not all yet) 2011-01-16 21:44:03 +01:00
FrozenCow
3aa48f2215 Added configuration and renamed Map to MapType. 2011-01-16 18:09:58 +01:00
FrozenCow
18a1f484d8 Fixed to be compatible with latest Dynmap. 2011-01-15 23:18:16 +01:00
FrozenCow
b501f1d8cb More exception handling and messages. 2011-01-15 02:57:11 +01:00
FrozenCow
342a72f39f Made colors load from jar when not found in filesystem. 2011-01-13 11:18:54 +01:00
FrozenCow
4f0e89b1d8 Set tilePath to 'tiles/'. 2011-01-13 01:57:19 +01:00
FrozenCow
e1a3ac60e2 Cleanup/Refactoring. 2011-01-08 18:56:08 +01:00
FrozenCow
8860eb8c04 Splitted up MapManager. 2011-01-08 03:20:51 +01:00
FrozenCow
90afd9ef82 Restructured MapManager. 2011-01-07 15:36:50 +01:00
FrozenCow
6a7559f3ad Expanded internal webserver to also handle web and tiles, where web-files can be retrieved from filesystem or jar. Also some debugging changes. 2011-01-07 04:50:43 +01:00