Mike Primm
ddc484d737
Fix handling of new, additional buiomes
2021-12-05 05:01:59 -06:00
Mike Primm
dac53e38fc
Put 3D biome code in spigot 1.18 - still working on grass shading...
2021-12-05 01:57:59 -06:00
Mike Primm
635bbf2b4d
Tie in standard biomes by resource location
2021-12-04 23:01:13 -06:00
Mike Primm
d7abb0e371
Try out generic chunk code and 3d biomes on Forge 1.18
2021-12-04 21:33:02 -06:00
Mike Primm
0ff036cd17
More generic chunk and iterator support classes
2021-12-04 12:12:37 -06:00
Mike Primm
da419143a0
Add generic chunk, and builder
2021-12-04 03:04:08 -06:00
Mike Primm
7c41e433d6
Start chunk and biome rework - common chunk section class
2021-12-04 01:11:35 -06:00
Mike Primm
e4a3179570
Biome shading fixes for 1.18 (Spigot, Fabric, Forge)
2021-12-02 22:18:03 -06:00
Mike Primm
b88f447406
Some more Spigot 1.18 work - still NOT functional
2021-12-01 00:47:19 -06:00
James Lyne
5028ab1a80
Update leaflet images
2021-11-11 22:27:28 +00:00
Mike Primm
ae9df235e8
Fix missing candle texture mapping
2021-10-04 15:53:40 -05:00
James Lyne
194e31a615
Fix DynmapTileLayer sharing object instances
2021-10-04 20:40:07 +01:00
Mike Primm
b028a6f0b5
Fix rails for both pre 1.17 and 1.17
2021-10-03 01:29:47 -05:00
Mike Primm
e2d7c2acb3
Fix rail rendering
2021-10-03 00:32:07 -05:00
Mike Primm
36eaa0212d
Add missing 1.17 blocks
2021-10-02 23:23:01 -05:00
Mike Primm
57aa60f218
Maintain order on mod support API
2021-10-02 19:31:46 -05:00
Mike Primm
c61b6d3878
Add newer ores to hideores support
2021-10-02 17:41:19 -05:00
mikeprimm
82c8398bd7
Merge pull request #3499 from SNDST00M/hotfix-selectworld-string
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Fix selectWorld typo when world is a string
2021-10-02 13:39:02 -05:00
mikeprimm
b39a1f2044
Merge pull request #3501 from JLyne/fetchskins-fix
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Always run LoadPlayerImages task in the thread pool
2021-10-02 13:37:29 -05:00
James Lyne
0818ba57e6
Always run LoadPlayerImages task in the thread pool.
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Prevents the main thread being blocked if the mysql connection is lost etc, when fetchskins is disabled.
2021-10-01 13:44:29 +01:00
SNDST00M: M.U.N.I.N
ab783989b6
Fix selectWorld typo when world is a string
2021-09-30 19:21:28 +01:00
gmfamily
827e99be00
fix(radius) - gmfamily - process radius as int everywhere ( #3478 )
2021-09-18 19:47:46 +02:00
mikeprimm
ecbc7a0294
Merge pull request #3477 from stormboomer/StormBoomer-Test1
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Add requested Feature to check for MySQL Connector
2021-09-07 22:08:06 -05:00
mikeprimm
4c98eb95be
Merge pull request #3464 from Boothin/v3.0
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Add Essentials RGB hex parsing
2021-09-07 22:02:51 -05:00
mikeprimm
dbd073bddb
Merge pull request #3467 from JLyne/leaflet
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Update leaflet version (0.5.1 -> 1.7.1)
2021-09-07 22:01:52 -05:00
FedUpWith-Tech
c4d9090b54
Change radius value of round area markers to int
2021-08-29 10:42:29 -04:00
stormboomer
1cfc7d5ce6
adding a function to check if a class exists, allows for better addition if other connector classes need to be checked in the future
2021-08-28 22:01:43 +02:00
stormboomer
f8475ed73c
Adds requested feature for #3432
2021-08-28 21:52:38 +02:00
Mike Primm
8d423747c0
Add 'dynmap dumpmemory' command to dump RP image count, mem use
2021-08-27 18:40:53 -05:00
James Lyne
3ee11122e7
Fix player marker updating when players layer is hidden
2021-08-23 15:48:02 +01:00
James Lyne
dd20138a67
Fix tile updating
2021-08-23 15:48:01 +01:00
James Lyne
a71a0d21a5
Fix layer control
2021-08-23 15:48:00 +01:00
James Lyne
0135359177
Extend CustomMarker from L.Marker, add CustomIcon for icon handling
2021-08-23 15:47:58 +01:00
James Lyne
23a2bbadf2
Projection fixes
2021-08-23 15:47:57 +01:00
James Lyne
ecc026cd34
Initial work, enough to get the map to display
2021-08-23 15:47:55 +01:00
James Lyne
93f65a894e
Update leaflet
2021-08-23 15:47:50 +01:00
Jeff P
c31e4ee9be
Add essentials RGB hex parsing
2021-08-22 00:11:39 -04:00
Mike Primm
0f655e8414
Add support for experimental Caves and Caverns data pack
2021-08-21 18:03:07 -05:00
Mike Primm
3276134c5e
Drop code from PR #3443 - doesn't compile, so not tested
2021-08-21 13:02:26 -05:00
mikeprimm
11fd394523
Merge pull request #3443 from Boothin/v3.0
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Parse Essentials RGB Hexcode nickname colors
2021-08-21 10:59:59 -05:00
mikeprimm
c75d539b1a
Merge pull request #3450 from rlcurrall/php-code-format
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chore: run formatter tools against PHP code
2021-08-21 10:58:23 -05:00
FedUpWith-Tech
1438da9994
Remove Broken Dynmap reload command
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This isn't a fix for the reload command it just removes it from being exposed to the user to prevent them from running the command and breaking it till the reload command can be fixed.
2021-08-19 21:06:39 -04:00
Robb Currall
c1b90b9bd9
chore: run formatter tools against PHP code
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Run formatting tools against the PHP source code to meet PSR12 standards
The tools used to format the code (for anyone interested in validating
the changes are:
* [PHP-CS-FIXER](https://github.com/FriendsOfPHP/PHP-CS-Fixer )
* [PHPCS](https://github.com/squizlabs/PHP_CodeSniffer/wiki/Fixing-Errors-Automatically )
2021-08-05 10:56:41 -04:00
Jeff P
764b4160ec
Parse Essentials RGB Hexcode nickname colors
2021-07-28 21:15:33 -04:00
BrainStone
a7e5d277b6
Added fallback in case no tile exists
2021-07-23 01:39:53 +02:00
BrainStone
cefbdea288
Move timestamp logic into a safe place
2021-07-23 00:35:40 +02:00
BrainStone
3f79dea837
Use the latest subtile timestamp
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for zoom out processing, instead of the render start time.
2021-07-21 23:30:54 +02:00
BrainStone
63a3e03c24
Impelemted it for SQL style storage
2021-07-20 23:18:04 +02:00
BrainStone
f55dba6186
Set timestamps when rendering starts
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- Currently only implemented for FileTreeMapStorage
2021-07-20 22:50:01 +02:00
Kosma Moczek
bea4e468b9
DynmapCore: fix indentation
2021-06-27 19:38:45 +02:00